Instructor: Ted Markson Google Sketchup Instructor: Ted Markson
Lecture Goals Understand ‘surface modeling’ Learn how to create geometric shapes Learn how to navigate the software Google Sketchup with Ted Markson 2/25/2019
Surface Modeling and its applications… Class Title with Instructor Name. Edit from footer 2/25/2019
Pros of Surface Modeling Smaller file size Faster to render Simple geometry make-up: lines and polygons Google Sketchup with Ted Markson 2/25/2019
Cons of Surface Modeling Sometimes difficult for first-time modelers to pickup Simple geometry Non-mainstream Few Solid Modelers will interface with Surface Modelers Open Source community is fixing that Google Sketchup with Ted Markson 2/25/2019
Manipulating Your Model Class Title with Instructor Name. Edit from footer 2/25/2019
Mouse Using a mouse is recommended Left click activates a tool Center click pans Scroll wheel zooms Right click produces options menu Google Sketchup with Ted Markson 2/25/2019
Parameter Window Used to specify exact measurements Use in conjunction with mouse Google Sketchup with Ted Markson 2/25/2019
Shortcuts Space key for pointer tool M key for move tool E key for eraser tool C key for circle tool R key for rectangle tool L key for line tool P key for push/pull tool Q key for rotate tool S key for scale tool T key for tape measure tool Google Sketchup with Ted Markson 2/25/2019
Using The Software Class Title with Instructor Name. Edit from footer 2/25/2019
New Model Establish a reference shape at the scale of your model Begin with the basic shapes of your design Seeing basic geometry lets your brain imagine the next step Google Sketchup with Ted Markson 2/25/2019
Model Containers Groups Components Do not have internal axes Act as single object. Double click to enter into group Components Have internal axes Act as single object. Double click to enter into component Changing one component will alter others Use for multiple of the same item design Google Sketchup with Ted Markson 2/25/2019
Subtractive Modeling Making complex shapes usually requires multiple geometry types Initially build more geometry than needed Erasing a line will remove the associated polygon Google Sketchup with Ted Markson 2/25/2019
Reference Modeling Use a corner or midpoint as known reference Draw line(s) from reference to get exact position needed Use arrow keys to snap movement or drawing to an axis Left key snaps to green axis Right key snaps to red axis Up key snaps to blue axis Hold the shift key to keep movement direction Google Sketchup with Ted Markson 2/25/2019
Capturing Your Mind’s Eye Demonstrations Class Title with Instructor Name. Edit from footer 2/25/2019
Drawing Demonstrations Make A Reference Cube Make A Cylinder Make A ½” x 4” Hex Bolt (no threads) Requests? Google Sketchup with Ted Markson 2/25/2019
Questions? Google Sketchup with Ted Markson 2/25/2019