Start and Discrete Preference Map

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Presentation transcript:

Start and Discrete Preference Map Start – identifies the beginning of the route as an existing transmission line in this case Discrete Map Good Easy Favor Bad Difficult Avoid Discrete Map – identifies the relative preference for locating a route at any location (1= Good through 9= bad) Accumulation Surface

Accumulation Surface (0 TO 1) Accumulation Surface – identifies the “total cost” for locating the preferred route from the starting location to everywhere in a project area Discrete Map Good Easy Favor Bad Difficult Avoid Accumulation Surface

Accumulation Surface (0 TO 2) …wave front of increasing distance respects the relative “goodness” for route location Discrete Map Good Easy Favor Bad Difficult Avoid Accumulation Surface

Accumulation Surface (0 TO 3) …wave front of increasing distance respects the relative “goodness” for route location Discrete Map Good Easy Favor Bad Difficult Avoid Accumulation Surface

Accumulation Surface (0 TO 4) …wave front of increasing distance respects the relative “goodness” for route location Discrete Map Good Easy Favor Bad Difficult Avoid Accumulation Surface

Accumulation Surface (0 TO 5) …wave front of increasing distance respects the relative “goodness” for route location Discrete Map Good Easy Favor Bad Difficult Avoid Accumulation Surface

Accumulation Surface (0 TO 6) …wave front of increasing distance respects the relative “goodness” for route location Discrete Map Good Easy Favor Bad Difficult Avoid Accumulation Surface

Accumulation Surface (0 TO 7) …wave front of increasing distance respects the relative “goodness” for route location Discrete Map Good Easy Favor Bad Difficult Avoid Accumulation Surface

Accumulation Surface (0 TO 8) …wave front of increasing distance respects the relative “goodness” for route location Discrete Map Good Easy Favor Bad Difficult Avoid Accumulation Surface

Accumulation Surface (0 TO 9) …wave front of increasing distance respects the relative “goodness” for route location Discrete Map Good Easy Favor Bad Difficult Avoid Accumulation Surface

Accumulation Surface (0 TO 10) …wave front of increasing distance respects the relative “goodness” for route location Discrete Map Good Easy Favor Bad Difficult Avoid Accumulation Surface

Accumulation Surface (0 TO 25) …wave front of increasing distance respects the relative “goodness” for route location Discrete Map Accumulation Surface

Accumulation Surface (0 TO 50) …wave front of increasing distance respects the relative “goodness” for route location Discrete Map Accumulation Surface

Accumulation Surface (0 TO 75) …wave front of increasing distance respects the relative “goodness” for route location Discrete Map Accumulation Surface

Accumulation Surface (0 TO 100) …wave front of increasing distance respects the relative “goodness” for route location Discrete Map Accumulation Surface

Accumulation Surface (0 TO 125) …wave front of increasing distance respects the relative “goodness” for route location Discrete Map Accumulation Surface

Accumulation Surface (0 TO 150) …wave front of increasing distance respects the relative “goodness” for route location Discrete Map Accumulation Surface

Accumulation Surface (0 TO 175) …wave front of increasing distance respects the relative “goodness” for route location Discrete Map Accumulation Surface

Accumulation Surface (0 TO 200) …wave front of increasing distance respects the relative “goodness” for route location Discrete Map Accumulation Surface

Accumulation Surface (0 TO 225) …wave front of increasing distance respects the relative “goodness” for route location Discrete Map Accumulation Surface

Accumulation Surface (0 TO 250) …wave front of increasing distance respects the relative “goodness” for route location Discrete Map Accumulation Surface

Accumulation Surface (0 TO 275) …wave front of increasing distance respects the relative “goodness” for route location Discrete Map Accumulation Surface

Accumulation Surface (0 TO 300) …wave front of increasing distance respects the relative “goodness” for route location Farthest away Routing location Discrete Map Accumulation Surface

Accumulation Surface (Bowl Shape) …while the Accumulation Surface looks like a terrain surface it always forms a “bowl shape” with the lowest values around the Starting location that progressively increase as the wave front moves away ….the value at every location on the surface indicates how “far away” the location considering the relative “goodness” for siting a route at any location in the project area (1= Good through 9= Bad) Accumulation Surface