Marcos Martinez-Rivera

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Presentation transcript:

Marcos Martinez-Rivera Thesis Presentation Marcos Martinez-Rivera

My Thesis For my thesis I will be going through the character design process for two characters from conceptualization, to sculpt, retopologizing, and then ending with a rig with the end goal of being able to put them inside a videogame engine.

Sculpt

Rig - Demi

Rig - Wolf

Pipeline Issues Design of Characters Underestimating Weight Painting Finalizing a design Connecting the design of the two characters Underestimating Weight Painting Having multiple parts and getting complex deformations increases the difficulty exponentially

Things to work on Getting Texture Maps Included Adding hair, normal, and textures to rig mesh Improve pose of sculpt turntable Getting either playblast or screen recording of rig Spend some more time weight painting or creating blendshapes Trying to tie together the design of the characters

Questions / Suggestions?