Semantic Memory.

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Presentation transcript:

Semantic Memory

General Knowledge Structure of Semantic Memory Schemas & Scripts Background Feature Comparison Model Prototype Approach Exemplar Approach Network Models Schemas & Scripts Recall of Scripts Schemas & Memory Selection Schemas & Boundary Extension Schemas & Memory Abstraction Schemas & Memory Inferences Schemas & Integration in Memory Conclusions

Remember the question I asked you the first day of class Answer this question as quickly as you can: How many hands did Aristotle have? What mental processes were involved in answering that question?

Processes involved in answering this question: We’ve talked about attention, pattern recognition, short- term (working memory), and long-term memory. You have to process the visual information to recognize the letters & words as letters & words You have to recognize the words and access their meaning (these are separate processes) You have to understand the meaning of the question. You also have to make inferences: i.e. You don’t actually have stored in your semantic memory that Aristotle had 2 hands, do you? So how do you arrive at this decision and respond ‘Two’?

“When Lisa was on her way back from the store with the balloon, she fell and the balloon floated away.”

“When Lisa was on her way back from the store with the balloon, she fell and the balloon floated away.” Think about all of the information that you assume when you are reading this sentence. Now think about all of the inferences you make. An inference refers to the logical interpretations and conclusions that were never part of the original stimulus material. For example, consider the balloon. How large was it? What was it made out of? Was it filled with anything? What about Lisa. What was she doing? How old is she? Etc. Reread the sentence and write down as many additional inferences as you can think of that people are likely to make after reading the sentence.

Semantic Memory General Conceptual Knowledge Lexical Knowledge (e.g., “apple” and ) Organized - (e.g., ‘pencil’ related to ‘pen’; think of ‘apple’ ----> ‘banana’ Categories and Concepts Category - a class of objects that belong together (e.g., variety of objects: ‘fruits’ or ‘apple’) Concept - mental representation of a category

Natural concepts vs. Artifacts Concepts allow us to make inferences when we encounter new instances (e.g. read ‘chair) Natural concepts vs. Artifacts Questions Organization and Structure? Storage? Inferences? Cognitive Economy? Relatedness and Similarity?

Classic Feature Comparison Models Concepts = list of features or attributes (e.g., Smith, Shoben, and Rips 1974) Classic Definition of Concepts Defining vs. Characteristic Features Decision Process - 2 Stages Stage 1 = compare all features (global comparison) Stage 2 = compare only the defining features Typicality Effects

Feature Comparison Model

The Sentence Verification Technique For each of the items below, answer as quickly as possible either true or false. A poodle is a dog. A squirrel is an animal. A flower is a rock. A carrot is a vegetable. A mango is a fruit. A petunia is a tree. A robin is a bird. A rutabaga is a vegetable.

The Sentence Verification Technique How does the Feature Comparison Model account for differences in response times? A poodle is a dog. A squirrel is an animal. A flower is a rock. A carrot is a vegetable. A mango is a fruit. A petunia is a tree. A robin is a bird. A rutabaga is a vegetable.

Comparison & Decision in Feature Comparison Model

The Prototype Approach

Category Exemplar Generation Task

Number your paper from 1 to 15. Consider the category “Vehicle.” Rank the following examples as to how good (typical) of an example it is of the category. Rank them from 1 (most typical) to 15 (least typical): Sled, truck, bus, cart, tractor, car, train, motorcycle, raft, wheelchair, boat, bicycle, airplane, tank, tractor

Prototype Ratings for Words in Three Categories

Prototype Approach Classical View vs. Protoype Eleanor Rosch Category organized around a Prototype – An ideal member Membership established by comparing possible members to the prototype Graded membership – members vary in how representative of the category they are

What is a bachelor? According to the classic definition of conceptual representation of category membership: bachelor = unmarried, male. But which of these individuals is really a bachelor? My 6 month old son Tim An elderly Catholic Priest My 32-year old cousin, John, who works at a bank in Chicago

Characteristics of Prototypes Prototypes are supplied as examples of a category. Prototypes serve as reference points. Prototypes are judged more quickly after priming. Prototypes can substitute for a category name in a sentence. Prototypes share common attributes in a family resemblance category. No one attribute shared by all members In / out phenomenon

Prototypes Supplied as Examples of a Category – (e. g Prototypes Supplied as Examples of a Category – (e.g. Mervis, Catlin, & Rosch (1976)) Group 1: generated examples for 8 different categories Birds? … robin, sparrow … Fruits? Sports? Etc. Group 2: provided prototype ratings (low to high) for each example e.g., sparrow 7 - high penguin 2 - low Strong correlation between frequency and rating Typicality Effect

Prototypes serve as Reference Points

Prototypes Judged More Quickly than Nonprototypes, After Semantic Priming

Lexical Decision Task For the following items: Decide whether each item is a word (‘yes’) or not a word (‘no’). Respond by pressing the ‘yes’ button or the ‘no’ button: apple table tadjld mountain pudor

Lexical Decision Task You must decide whether each item is a word (‘yes’) or not a word (‘no’). The DV is the response time & the IV is the type of stimulus (e.g. word vs. nonword) apple table tadjld mountain pudor

What Is a Priming Effect? Lexical Decision Task doctor doctor Y/N 400 ms hospital doctor Y/N 450 ms automobile Y/N 450 ms

Category Priming Effect Robin Penguin 550 ms. 670 ms. Prime: Bird Bird Bird Bird Robin Penguin ? ms. ? ms. RTs?: 480 ms. 660 ms.

Prototypes can substitute for a Category Name

Prototypes Share Attributes in a Family Resemblance Category

Prototype Ratings for Words in Three Categories

Group 1: Prototype Ratings e.g., vehicles: car, truck, tractor, sled vegetable: carrots, beets, eggplant clothing: shirt, sweater, vest Group 2: List attributes possessed by each item: e.g., car: wheels, steering wheel, doors, etc. Score: What proportion of an item’s attributes were shared by other category member’s Strong correlation between score and prototype rating.

Levels of Categorization

What are these objects?

Levels of Categorization 1 Superordinate Level furniture, animal, tool Basic Level chair, dog, screwdriver Subordinate Level desk chair, German Shepherd, flathead screwdriver

Characteristics of the Basic Level Basic-level names are used to identify objects Members of basic-level categories have more attributes in common Basic-level names produce the priming effect Experts use subordinate categories differently

Carrot Vegetable Same / Different Same / Different Priming Effect No Priming Effect

Conclusions about Prototype Approach Prototype approach accounts for our ability to form concepts about groups or categories that are loosely structured What constitutes a prototype for a given category can shift over time (e.g. a prototypical piece of clothing) Prototypes are idealizations or abstractions from many examples of a category What about specific information about a particular member? Need another mechanism perhaps.

Exemplar Approach First learn information about specific examples of a category. Each example stored in memory is called an exemplar The conceptual representation of a category is simply the collection of stored exemplars for that category Decision Process = Potential ‘new’ member compared to the collection of exemplars. We classify new stimulus by deciding how closely it resembles all of the stored examples of a category.

Conclusions about the Exemplar Approach Exemplar approach emphasizes there is no need for abstraction. Abstraction (or forming a prototype) requires throwing away specific information about individual cases Problem with the exemplar approach: Semantic memory storage requirements may be enormous May be more suitable for smaller categories

Comparing Prototype & Exemplar Approaches Both approaches suggest category membership is determined by comparing a new item against a stored representation of the category. If the similarity of new item is strong enough, you conclude the item belongs in the category. Prototype approach – Stored representation is a summary (or abstraction), an idealized, best member Exemplar approach – Stored representation is the collection of stored exemplars (or examples) of the category.

Stored Representation Prototype Approach Exemplar Approach Typical or idealized representation Stored representation = Specific members / instances

In the Prototype Approach the conceptual representation of the category is a prototype or summary representation of all members of that category.

In the Exemplar Approach the conceptual representation of the category is the collection of stored exemplars for that category.

Combining Both Approaches Exemplar approach may be most relevant when a category is small. Prototypes may be more relevant as category size increases Individual differences (e.g. as a function of expertise) Possible co-existence of prototypes and exemplars Strategic differences Importance of category learning

Network Models Semantic networks Collins & Loftus (concepts and connections ----> nodes and links) Collins & Loftus Node = concept Link = relation or connection Spreading activation Sentence verification ----> intersections Explaining ‘Typicality Effect’ Anderson’s ACT* Theory

Example of a network structure

Portion of Semantic Net

Activation Spread Does a robin breathe?

Hierarchical Network Structure

Levels Effect

Anderson ACT = Adaptive Control of Thought Declarative vs. Procedural Knowledge Propositional Networks Proposition - the smallest unit of knowledge with a truth value Proposition = node + link Working Memory - active part of Long Term Memory

Susan gave a white cat to… Susan gave a white cat to Maria, who is the president of the club. 1. Susan gave a cat to Maria. 2. The cat was white. 3. Maria is the president of the club.

Propositional Network for Susan Gave

Partial Representation of a Cat in Memory

Schemas Larger cognitive units Packages of interrelated units Used to interpret, encode, understand, and remember new instances Provide expectations about what should occur (top - down) Default values / parts - filled in when schema activated Sometimes - errors

“When Lisa was on her way back from the store with the balloon, she fell and the balloon floated away.”

Scripts Simple, well- structured sequence of events associated with a highly familiar activity Schema vs. script Recall of scripts Different from conceptual categories (Barsalow & Sewell, 1985) Script Identification - early vs. late (Trafimow and Wyer, 1993) Appreciating the similarity of scripts

Trafimow & Wyer (1993) 4 different scripts Photocopying a piece of paper Cashing a check Making tea Taking the subway Irrelevant details added (e.g., taking candy out of pocket) Script - identification information presented first or last Filler Recall: of script - related events 23% vs. 10% (script identified first) (script identified last)

Demo 7.5: Nature of Scripts

Picture of Room

Schemas and Memory Selection Remember best info consistent with schema or inconsistent Brewer & Treyons (1981) Rojahn & Pettigrew (1992) Incidental vs. Intentional learning

Schemas and Boundary Extension

Schemas and Memory Abstraction Verbatim vs. Gist Constructive Approach Bransford & Franks (1971) Holmes & Colleagues (1998) Pragmatic Approach Murphy & Shapiro (1994) Attention Allocation / Control C & P compatible

Demo 7.7: Contructive Memory

Constructive Memory: part 2

Murphy & Shapiro (1994)

Schemas and Inferences in Memory Bartlett (1932) Ebb vs. Bartlett Interaction of prior knowledge and experience and formation of new memories “War of the Ghosts” story Initial vs. Delayed Recall Bransford, et al (1972) Implications - e.g., advertising

Schemas and Integration in Memory Final process in memory formation Result of selection, abstraction, and inference Important!! Integration and Delayed Recall Integration and Limited Memory Capacity