Machine-Level Programming I: Basics Comp 21000: Introduction to Computer Organization & Systems Instructor: John Barr * Modified slides from the book.

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Machine-Level Programming I: Basics Comp 21000: Introduction to Computer Organization & Systems Instructor: John Barr * Modified slides from the book “Computer Systems: a Programmer’s Perspective”, Randy Bryant & David O’Hallaron, 2011

Today: Machine Programming I: Basics History of Intel processors and architectures C, assembly, machine code Assembly Basics: Registers, operands, move Intro to x86-64 Real programmers can write assembly code in any language. -- Larry Wall, creator of the Perl language

Processor Families High-end servers Desktop/servers Phones/embedded Xenon (owned by Intel) Opterons (AMD) SPARC (Oracle retired in 2017, Fujitsu still manufactures)) Power (IBM) Desktop/servers Intel AMD Phones/embedded ARM Embedded MIPS (routers, Playstation, Nintendo 64) Each family has it own machine language

Intel x86 Processors Totally dominate laptop/desktop/server market but not the phone/tablet market (that’s ARM) Evolutionary design Backwards compatible up until 8086, introduced in 1978 Added more features as time goes on Complex instruction set computer (CISC) Many different instructions with many different formats But, only small subset encountered with Linux programs Hard to match performance of Reduced Instruction Set Computers (RISC) But, Intel has done just that! In terms of speed. Less so for low power.

Intel x86 Evolution: Milestones Name Date Transistors MHz 8086 1978 29K 5-10 First 16-bit Intel processor. Basis for IBM PC & DOS 1MB address space 386 1985 275K 16-33 First 32 bit Intel processor , referred to as IA32 Added “flat addressing”, capable of running Unix Pentium 4E 2004 125M 2800-3800 First 64-bit Intel x86 processor, referred to as x86-64 Core 2 2006 291M 1060-3500 First multi-core Intel processor Core i7 2008 731M 1700-3900 Four cores (our arda machine)

Intel x86 Processors, cont. Machine Evolution 386 1985 0.3M Pentium 1993 3.1M Pentium/MMX 1997 4.5M PentiumPro 1995 6.5M Pentium III 1999 8.2M Pentium 4 2001 42M Core 2 Duo 2006 291M Core i7 2008 731M Added Features Instructions to support multimedia operations Instructions to enable more efficient conditional operations Transition from 32 bits to 64 bits More cores

Intel x86 Processors: Overview Architectures Processors X86-16 8086 286 X86-32/IA32 386 486 Pentium Pentium MMX Pentium III Pentium 4 Pentium 4E MMX SSE SSE2 SSE3 X86-64 / EM64t Pentium 4F Core 2 Duo Core i7 time SSE4 IA: often redefined as latest Intel architecture

2015 State of the Art Desktop Model Server Model Core i7 Broadwell 2015 Desktop Model 4 cores Integrated graphics 3.3-3.8 GHz 65W Server Model 8 cores Integrated I/O 2-2.6 GHz 45W

More Information Intel processors (Wikipedia) Intel microarchitectures

x86 Clones: Advanced Micro Devices (AMD) Historically AMD has followed just behind Intel A little bit slower, a lot cheaper Then Recruited top circuit designers from Digital Equipment Corp. and other downward trending companies Built Opteron: tough competitor to Pentium 4 Developed x86-64, their own extension to 64 bits Recent Years Intel got its act together Leads the world in semiconductor technology AMD has fallen behind Relies on external semiconductor manufacturer

Intel’s 64-Bit History 2001: Intel Attempts Radical Shift from IA32 to IA64 Totally different architecture (Itanium) Executes IA32 code only as legacy Performance disappointing 2003: AMD Steps in with Evolutionary Solution x86-64 (now called “AMD64”) Intel Felt Obligated to Focus on IA64 Hard to admit mistake or that AMD is better 2004: Intel Announces EM64T extension to IA32 Extended Memory 64-bit Technology Almost identical to x86-64! All but low-end x86 processors support x86-64 But, lots of code still runs in 32-bit mode

Our Coverage x86-64/EM64T Presentation The standard server> gcc hello.c Presentation Book covers x86-64 Web aside on IA32 We will only cover x86-64

Today: Machine Programming I: Basics History of Intel processors and architectures C, assembly, machine code Assembly Basics: Registers, operands, move Intro to x86-64

Today: Machine Programming I: Basics History of Intel processors and architectures C, assembly, machine code Assembly Basics: Registers, operands, move Intro to x86-64

Definitions Architecture: (also ISA: instruction set architecture) The parts of a processor design that one needs to understand or write assembly/machine code. Examples: instruction set specification, registers. Microarchitecture: Implementation of the architecture. Examples: cache sizes and core frequency. Code Forms: Machine Code: The byte-level programs that a processor executes Assembly Code: A text representation of machine code Example ISAs: Intel: x86, IA32, Itanium, x86-64 ARM: Used in almost all mobile phones

Assembly Programmer’s View Memory CPU Addresses Registers Object Code Program Data OS Data PC Data Condition Codes Instructions Stack Programmer-Visible State PC: Program counter Address of next instruction “RIP” (x86-64) Register file Heavily used program data Condition codes Store status information about most recent arithmetic operation Used for conditional branching Memory Byte addressable array Code, user data Stack to support procedures

Program’s View: memory invisible to user code Kernel virtual memory 0xC0000000 User stack (created at runtime) %esp (stack pointer) Variables in functions go here Memory mapped region for shared libraries 0x40000000 NOTE: MEMORY GROWS UP; 0 IS AT BOTTOM! brk Variables in main() go here Run-time heap (created at runtime by malloc) Read/write segment (.data, .bss) Loaded from the executable file Machine instructions and constants go here Read0nly segment (.init, .text, .rodata) 0x08048000 Unused .data = global and static variables; .bss = global variables initialized to 0; .text = code; .rodata = constants (read only)

CPU’s View: fetch, decode, execute Kernel virtual memory Memory invisible to user code CPU 0xc0000000 User stack (created at runtime) Registers R I P %esp (stack pointer) Condition Codes Memory mapped region for shared libraries 0x40000000 brk Run-time heap (created at runtime by malloc) Read/write segment (.data, .bss) Fetch instruction from memory (%rip contains the address in memory) Increment %rip to next instruction address Loaded from the executable file Read-only segment (.init, .text, .rodata) 0x08048000 Unused

CPU’s View CPU Registers R I P Condition Codes Memory invisible to user code Kernel virtual memory CPU 0xc0000000 User stack (created at runtime) Registers R I P %esp (stack pointer) Condition Codes Memory mapped region for shared libraries 0x40000000 brk Run-time heap (created at runtime by malloc) 2. Decode instruction and fetch arguments from memory (if necessary) Operand could come from R/W segment, heap or user stack Read/write segment (.data, .bss) Loaded from the executable file Read-only segment (.init, .text, .rodata) 0x08048000 Unused

CPU’s View CPU Registers R I P Condition Codes Memory invisible to user code Kernel virtual memory CPU 0xc0000000 User stack (created at runtime) Registers R I P %esp (stack pointer) Condition Codes Memory mapped region for shared libraries 0x40000000 brk Run-time heap (created at runtime by malloc) 3. Execute instruction and store results Operand could go to R/W segment, heap or user stack Read/write segment (.data, .bss) Loaded from the executable file Read-only segment (.init, .text, .rodata) 0x08048000 Unused

CPU’s View CPU Registers R I P Condition Codes Memory invisible to user code Kernel virtual memory CPU 0xc0000000 User stack (created at runtime) Registers R I P %esp (stack pointer) Condition Codes Memory mapped region for shared libraries 0x40000000 brk Run-time heap (created at runtime by malloc) Read/write segment (.data, .bss) 1. Repeat: Fetch next instruction from memory (%rip contains the addess in memory) Loaded from the executable file Read-only segment (.init, .text, .rodata) 0x08048000 Unused

Example See: http://courses.cs.vt.edu/csonline/MachineArchitecture/Lessons/CPU/index.html Much simpler than the IA32 architecture. Does not make the register file explicit. Uses an accumulator (not in IA32).

Turning C into Object Code Code in files p1.c p2.c Compile with command: gcc -march=x86-64 –O0 p1.c p2.c -o p Use basic optimizations (-O0) [-O0 means no optimization] Put resulting binary in file p compile to 64bit code (-march=x86-64) text C program (p1.c p2.c) Compiler (gcc –O0 -march=x86-64 -S) (-S means stop after compiling) text Asm program (p1.s p2.s) Assembler (gcc or as) binary Object program (p1.o p2.o) Static libraries (.a) Linker (gcc or ld) binary Executable program (p)

Compiling Into Assembly C Code (sum.c) Generated x86-64 Assembly long plus(long x, long y); void sumstore(long x, long y, long *dest) { long t = plus(x, y); *dest = t; } sumstore: pushq %rbp movq %rdx, %rbx call plus movq %rax, (%rbx) popq %rbp ret Some compilers use instruction “leave” Obtain (on arda machine) with command gcc –O0 –S sum.c Produces file sum.s Warning: Will get very different results on 64 bit machines (Other Linux, Mac OS-X, …) due to different versions of gcc and different compiler settings. On 32-bit machines can force 64-bit code with the option -march=x86-64 Use the –O0 flag (dash uppercase ‘O’ number 0) to eliminate optimization. Otherwise you’ll get strange register moving.

Compiling Into Assembly C Code (sum.c) Generated x86-64 Assembly long plus(long x, long y); void sumstore(long x, long y, long *dest) { long t = plus(x, y); *dest = t; } sumstore: pushq %rbx movq %rdx, %rbx call plus movq %rax, (%rbx) popq %rbx ret Some compilers use instruction “leave” Obtain (on server machine) with command gcc –O0 –g sum.c -g puts in hooks for gdb

How it used to be done pdp programming See https://youtu.be/XV-7J5y1TQc

gdb run with executable file a.out quit running gdb a.out run stop Reference: http://www.yolinux.com/TUTORIALS/GDB-Commands.html

gdb examine source code: break points debugging list firstLineNum, secondLineNum where firstLineNum is the first line number of the code that you want to examine secondLineNum is the ending line number of the code. break points break lineNum lineNum is the line number of the statement that you want to break at. debugging step // step one C instruction (steps into) stepi // step one assembly instruction next // steps one C instruction (steps over) where // info about where execution is stopped

gdb Viewing data print x This prints the value currently stored in the variable x. print &x This prints the memory address of the variable x. display x This command will print the value of variable x every time the program stops.

gdb Getting low level info about the program info line lineNum This command provides some information about line number lineNum including the memory address (in hex) where it is stored in RAM. disassem memAddress1 memAddress2 prints the assembly language instructions located in memory between memAddress1 and memAddress2. x memAddress This command prints the contents of the memAdress in hexadecimal notation. You can use this command to examine the contents of a piece of data. There are many more commands that you can use in gdb. While running you can type help to get a list of commands.

Assembly Characteristics: Data Types “Integer” data of 1, 2, 4 or 8 bytes Data values Addresses (untyped pointers) Floating point data of 4, 8, or 10 bytes Code: Byte sequences encoding series of instructions No aggregate types such as arrays or structures Just contiguously allocated bytes in memory

Assembly Characteristics: Operations Perform arithmetic function on register or memory data Transfer data between memory and register Load data from memory into register Store register data into memory Transfer control Unconditional jumps to/from procedures Conditional branches

Assembly Language Versions There is only one Intel x86-64 machine language (1’s and 0’s) There are two ways of writing assembly language on top of this: Intel version AT&T version UNIX/LINUX in general and the gcc compiler in particular uses the AT&T version. That’s also what the book uses and what we’ll use in these slides. Why? UNIX was developed at AT&T Bell Labs! Most reference material is in the Intel version

Assembly Language Versions There are slight differences, the most glaring being the placement of source and destination in an instruction: Intel: instruction dest, src AT&T: instruction src, dest Intel code omits the size designation suffixes mov instead of movl Intel code omits the % before a register eax instead of %eax Intel code has a different way of describing locations in memory [ebp+8] instead of 8(%ebp)

Object Code Code for sumstore Assembler Linker Translates .s into .o Binary encoding of each instruction Nearly-complete image of executable code Missing linkages between code in different files Linker Resolves references between files Combines with static run-time libraries E.g., code for malloc, printf Some libraries are dynamically linked Linking occurs when program begins execution 0x0400595: 0x53 0x48 0x89 0xd3 0xe8 0xf2 0xff 0x03 0x5b 0xc3 Total of 14 bytes Each instruction 1, 3, or 5 bytes Starts at address 0x0400595

Machine Instruction Example C Code Store value t where designated by dest Assembly Move 8-byte value to memory Quad words in x86-64 parlance Operands: t: Register %rax dest: Register %rbx *dest: Memory M[%rbx] Object Code 3-byte instruction Stored at address 0x40059e Symbol table Assembler must change labels into memory locations To do this, keeps a table that associates a memory location for every label Called a symbol table *dest = t; movq %rax, (%rbx) 0x40059e: 48 89 03

Disassembling Object Code Disassembled 0000000000400595 <sumstore>: 400595: 53 push %rbx 400596: 48 89 d3 mov %rdx,%rbx 400599: e8 f2 ff ff ff callq 400590 <plus> 40059e: 48 89 03 mov %rax,(%rbx) 4005a1: 5b pop %rbx 4005a2: c3 retq Disassembler objdump –d sum Otool –tV sum // in Mac OS Useful tool for examining object code -d means disassemble sum is the file name (e.g., could be a.out) Analyzes bit pattern of series of instructions Produces approximate rendition of assembly code Can be run on either a.out (complete executable) or .o file

Alternate Disassembly Disassembled Object 0x0400595: 0x53 0x48 0x89 0xd3 0xe8 0xf2 0xff 0x03 0x5b 0xc3 Dump of assembler code for function sumstore: 0x0000000000400595 <+0>: push %rbx 0x0000000000400596 <+1>: mov %rdx,%rbx 0x0000000000400599 <+4>: callq 0x400590 <plus> 0x000000000040059e <+9>: mov %rax,(%rbx) 0x00000000004005a1 <+12>:pop %rbx 0x00000000004005a2 <+13>:retq Within gdb Debugger gdb sum disassemble sumstore Disassemble procedure x/14xb sum Examine the 14 bytes starting at sumstore

Direct creation of assembly programs In .s file % gcc –S p.c Result is an assembly program in the file p.s .file "assemTest.c" .text .type sum.0, @function sum.0: pushl %ebp movl %esp, %ebp subl $4, %esp movl 12(%ebp), %eax addl 8(%ebp), %eax leave ret .size sum.0, .-sum.0 .globl main .type main, @function main: subl $8, %esp andl $-16, %esp subl $16, %esp movl $0, %eax .size main, .-main .section .note.GNU-stack,"",@progbits .ident "GCC: (GNU) 3.4.6 Assembler directives Assembly commands Symbols

Features of Disassemblers Disassemblers determine the assembly code based purely on the byte sequences in the object file. Do not need source file Disassemblers use a different naming convention than the GAS assembler. Example: omits the “l” from the suffix of many instructions. Disassembler uses nop instruction (no operation). Does nothing; just fills space. Necessary in some machines because of branch prediction Necessary in some machines because of addressing restrictions And sometimes the disassembler just can’t figure out what’s going on

What Can be Disassembled? % objdump -d WINWORD.EXE WINWORD.EXE: file format pei-i386 No symbols in "WINWORD.EXE". Disassembly of section .text: 30001000 <.text>: 30001000: 55 push %ebp 30001001: 8b ec mov %esp,%ebp 30001003: 6a ff push $0xffffffff 30001005: 68 90 10 00 30 push $0x30001090 3000100a: 68 91 dc 4c 30 push $0x304cdc91 Reverse engineering forbidden by Microsoft End User License Agreement Anything that can be interpreted as executable code Disassembler examines bytes and reconstructs assembly source

Machine Programming I: Summary History of Intel processors and architectures Evolutionary design leads to many quirks and artifacts C, assembly, machine code Compiler must transform statements, expressions, procedures into low-level instruction sequences Assembly Basics: Registers, operands, move The x86 move instructions cover wide range of data movement forms Intro to x86-64 A major departure from the style of code seen in IA32