DELIGHT WITH UX DESIGN RACHEL KORPELLA

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Presentation transcript:

DELIGHT WITH UX DESIGN RACHEL KORPELLA

making a website easy and pleasant for the audience to use UX DESIGN: making a website easy and pleasant for the audience to use What is UX design? User experience - making a website easy and pleasant for the audience to use Similar to kitchen design, or closet design, it is simply an organization of tools to make your goals attainable

WHY UX DESIGN? You want the user to… CONTINUE CONVERT COME BACK CONTINUE - People want to move quickly through a website - if it doesn’t get to the point or give them the answers they need, they will move on. You have 8 seconds to keep attention What is this? (Usefulness) How do I use it? (Usability) Why should I care? (Desirability) CONVERT - You want to give your visitors clear directions, so they convert - that is, do what you want them to do. A completed purchase A submitted form A button or link click Reaching a particular page COME BACK - You want your visitors to enjoy using your website, so that they will come back. Don’t make people have to think too hard Don’t strain the eyes

HOW TO ACHIEVE UX DESIGN Keep it SIMPLE Use CONVENTIONS Give LOCATION clues Design for MOBILE Use a HIERARCHY Increase your SPEED Optimize your PHOTOS

CLARITY over design

SIMPLE CLEAN CONTRAST LINKS TEXT CONSISTENCY SIMPLE -CLEAN design, not a lot of competition for attention -CONTRAST to make it easy on the eyes -Make LINKS/buttons obvious hover/rollover/click effects Clear CTA -Reduce excess TEXT Short sentences Use lists where applicable Descriptive links within text, not “click here” CONSISTENCY within website Backgrounds, colors, fonts Same layouts for similar pages

Place your screenshot here CONVENTIONS HOME SEARCH NAVIGATION ICONS Place your screenshot here CONVENTIONS - Place functions where people expect them to be - (like vehicle controls) -HOME button - clickable logo - top left or centered On every page so users can always start over -SEARCH bar - top right -NAVIGATION bar - Clear - Simple - across top or stacked at left Ideally no more than 3 levels deep Provide alternate nav options (shortcuts) Use hover effects -Use common ICONS

Place your screenshot here LOCATION USER CONTROL PAGE INDICATORS HEADER IMAGES BREADCRUMBS Place your screenshot here LOCATION - Help users be confident of where they are Put the USER in CONTROL Reduce dependency of back button PAGE INDICATORS - nav bar Use of HEADER PICTURES -BREADCRUMB trail optional Secondary Nav - does not take place of Nav bar Only use with many layers of info or products

Place your screenshot here MOBILE RESPONSIVE CONSISTENT REDUCE IMAGES HAMBURGER MENU Place your screenshot here Design for MOBILE first, then web RESPONSIVE design is the standard now Design for CONSISTENT experience across all devices REDUCE IMAGES if necessary so info stands out more HAMBURGER menu - top right - mobile only

Place your screenshot here HIERARCHY SCANNABLE GUIDE THE EYES PRIORITIZE DEFINED SECTIONS Place your screenshot here Visual HIERARCHY - The arrangement and presentation of elements in order of importance SCANNABLE People are going to scan your text whether you like it or not. Help them! Break up text with Subheads Keyword links Avoid small type Lists or images prefered over paragraphs GUIDE THE EYES with text and photos F Pattern for text heavy websites Z Pattern for all other websites Dominant visual element - weight Rule of thirds Position, Emphasis, Movement, Eye Gaze PRIORITIZE Put the most important information first Clearly DEFINED SECTIONS Do not “wikipedia” wall of words

Place your screenshot here SPEED HOSTING PLUGINS PHOTOS Place your screenshot here SPEED HOSTING Google pagespeed tools PLUGINS Not just how many, but how resource heavy Again, Google page speed tools PHOTOS Number of photos Size of photos

Place your screenshot here PHOTOS REAL STRONG IMAGERY ACTION FIT RELATE Place your screenshot here PHOTOS Use real images when possible, (even staged) not stock Quick online photography lessons for added value Must look nice WC 2017 - Strong Imagery Sets the tone for your brand Enhances content, not distracting Conveys emotion Encourages communication Action is best Create Movement Must fit the space Heroes must be wide Must relate to content

Place your screenshot here PHOTOS COMPRESS ALT + CAPTIONS FACES CAROUSEL Place your screenshot here Must be compressed Photoshop “save for web” Use Captions & Alt text People like to see faces and eyes White space Rule of thirds Do not overuse carusel Let users have control

Web design is not the place for breaking the mold FURTHER RESEARCH DON’T MAKE ME THINK Steve Krug SMASHINGMAGAZINE.COM Search usability HUBSPOT.COM Search usability CREATIVE BLOQ Search UX DIGITALSYNOPSIS.COM Search hierarchy CREATIVEBLOQ.COM Search UX Resources Final Thoughts Web design is not the place for breaking the mold Users have a reason for going to your website, and it’s not admiration There are no hard rules Do your own testing The only thing we know about the future of the web is that it will change Dissatisfaction is the result of unmet expectations

CONNECT WITH RACHEL Resources Final Thoughts rachel@korpelladesign.com korpelladesign.com Resources Final Thoughts Web design is not the place for breaking the mold Users have a reason for going to your website, and it’s not admiration There are no hard rules Do your own testing The only thing we know about the future of the web is that it will change Dissatisfaction is the result of unmet expectations