Social and technological trends of computer games

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Presentation transcript:

Social and technological trends of computer games A.P1

The first part Report Title = Report into technologies used in computer gaming Sub title = Social and technoglical trends in video games

What to include https://www.theguardian.com/technology/2016/jul/21/11-video- game-trends-that-will-change-the-future-of-the-industry - Amazing article that will really help you write and plan your report Think about what games that you have played in the last year. Pokemon Go and Augmented reality The new VR head sets that are coming out on PS4 and HTC 4K gaming with the PS4 Pro Social aspects are games that run on Facebook etc. How has the age of the gamer changed in the last 35 years

Don’t forget to include Social trends relevant to computer games, including: popular genres players, e.g. age range, gender, casual gamers, immersive gamers, themes game production, e.g. mainstream publisher, indie, free-to-play multiplayer artificial intelligence, e.g. search algorithms, mathematical optimisation, logic emerging technologies security of integrated services and multiplayer environments, e.g. Steam, Google PlayTM.