The Creative Classroom

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Presentation transcript:

The Creative Classroom Jake Cohen Pamela Thielman Writing Across the Curriculum (WAC) December 9, 2014

Workshop Goals/Outline Discuss advantages of active learning using WAC principles Offer and model strategies for creative classroom activities and writing assignments Provide time for questions

Warm-Up: “Snowball” Identify one question you have about student engagement in the classroom. Write it on the question section of your paper.

Benefits of active learning New modes of content delivery and learning (Emerson and Taylor 2004, Metros 2008) Interactive (Knight and Wood 2005, Gee 2003) Fun! (Garner 2006, Robinson and Kakela 2006) Technology – use it, don’t fight it Teaching portfolio Publication – Journal of Interactive Technology & Pedagogy

Creative Classroom activities reinforce WAC practices: Low-stakes writing “Low-stakes learning” Creative Classroom activities reinforce WAC practices: Clarity Scaffolding Assignment Design Interactivity Writing-to-learn Active Learning

Strategies for content-based creative work Be very detailed in your assignment / give written assignment Be transparent about the function of the activity Be mindful of time and length of activity components Provide models for creative work Ensure students have necessary technology and can easily seek help Make activities specific to your field/class – it’s your creative classroom

Different types of creative activities No-Tech Activities Games Multimedia Activities (Low- and High-Tech)

I. No-Tech Activities Brainstorming Concept Maps Debates Real-world Word Problems Guest Speakers Instant Feedback

Instant Feedback: Color-coded Cards “Kairós is the modality of time through which being opens itself, attracted by the void at the limit of time, and it thus decides to fill that void.” Antonio Negri, “Kairós, Alma Venus, Multitudo,” in Time for Revolution, trans. Matteo Mandarini (New York: Continuum, 2003).

II. Games Some options: Snowball question game Bingo Jeopardy-style game

Low Tech Strategy #1: Audio/Visual Writing Prompt Incorporate A/V texts into class Controversial video Audio Recording Recorded Lecture Don’t worry about technical language! (music, film, etc.) See handout for example writing prompt

Low Tech Strategy #2: Online Activities, Tutorials, Lectures Investigate if your textbook publisher has activities you can use Instant feedback – clickers or iPads or smartphones Twitter feed, polleverywhere.com Sample online lecture: Lesson on musical Romanticism

Higher Tech Strategy #1: Student-generated project Have students generate a multimedia project (see handout) “Being in Brooklyn” – Project from ENG 1101 and SPE 1330 Learning Community, Fall 2013. Profs. Jody R. Rosen and Justin Davis. Omeka (ex.: Bard Graduate Center) VoiceThread

Higher Tech Strategy #2: Blogs

Group Activity: Snowball Reprise

Questions? Pamela Thielman: pthielman@citytech.cuny.edu Jake Cohen: jcohen@citytech.cuny.edu

Works Cited Emerson, Tisha L. N., and Beck A. Taylor. 2004. “Comparing Student Achievement Across Experimental and Lecture-Oriented Sections of a Principles of Microeconomics Course.” Southern Economic Journal 70: 672–93. Garner, R. L. 2006. “Humor in Pedagogy: How Ha-ha Can Lead to Aha!” College Teaching 54(1): 177-80. Gee, James Paul. 2003. What Video Games Have to Teach Us About Learning and Literacy. New York: Palgrave Macmillan. Knight, Jennifer K., and William B. Wood. 2005. “Teaching More by Lecturing Less.” Cell Biology Education 4: 298–310. Prince, Michael. 2004. “Does Active Learning Work? A Review of the Research.” Journal of Engineering Education 93: 223–31. Robinson, Carole F., and Peter J. Kakela. 2006. “Creating a Space to Learn: A Classroom of Fun, Interaction, and Trust.” College Teaching 54: 202–06.