6. WinForms 2003 C# GUI - Basics.

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Presentation transcript:

6. WinForms 2003 C# GUI - Basics

Objectives .NET supports two types: 6. WinForms 2003 .NET supports two types: WinForms, traditional, desktop GUI apps. WebForms – newer, for Web apps. Visual Studio .NET supports quick, drag-and-driven development Event-driven Code-behind programming Generated code

Simple Idea: Event-driven applications individual user actions are translated into “events” events are passed, one by one, to application for processing this is how most GUIs are programmed event event event event GUI App

GUI-based events Mouse move Mouse click Mouse double-click Key press 6. WinForms 2003 Mouse move Mouse click Mouse double-click Key press Button click Menu selection Change in focus Window activation etc.

Code-behind Events are handled by methods that live behind visual interface known as "code-behind" our job is to program these methods…

Call-backs Events are a call from object back to apps How is connection made? setup by code auto-generated by Visual Studio

Basic operation modes Visual Studio operates in one of 3 modes: design 6. WinForms 2003 Visual Studio operates in one of 3 modes: design run break When in doubt, check the title bar of VS… design run break

Example: a windowing application 6. WinForms 2003 GUI apps are based on the notion of forms and controls a form represents a window a form contains 0 or more controls a control interacts with the user

Run mode 6. WinForms 2003

Break mode 6. WinForms 2003

WinForms Implement Framework Class Libraries 2003 Portable to any .NET platform FCL acts as a layer of abstraction Common Language Runtime separates WinForm app from underlying platform instance of FCL class object System.Windows.Forms.Form CLR Windows OS

Form properties Form properties typically control visual appearance: 6. WinForms 2003 Form properties typically control visual appearance: AutoScroll BackgroundImage ControlBox FormBorderStyle (sizable?) Icon Location Size StartPosition Text (i.e. window's caption) WindowState (minimized, maximized, normal) Form1 form; form = new Form1(); form.WindowState = FormWindowState.Maximized; form.Show();

Form methods Actions you can perform on a form: 6. WinForms 2003 form.Hide(); . form.Show(); Actions you can perform on a form: Activate: give this form the focus Close: close & release associated resources Hide: hide, but retain resources to show form later Refresh: redraw Show: make form visible on the screen, & activate ShowDialog: show modally

Form events Events you can respond to: bring up properties window 6. WinForms 2003 Events you can respond to: bring up properties window double-click on event name Load: occurs just before form is shown for first time Closing: occurs as form is being closed (ability to cancel) Closed: occurs as form is definitely being closed Resize: occurs after user resizes form Click: occurs when user clicks on form's background KeyPress: occurs when form has focus & user presses key

Example Ask user before closing form: 6. WinForms 2003 Ask user before closing form: private void Form1_Closing(object sender, System.ComponentModel.CancelEventArgs e) { DialogResult r; r = MessageBox.Show("Do you really want to close?", "MyApp", MessageBoxButtons.YesNo, MessageBoxIcon.Question, MessageBoxDefaultButton.Button1); if (r == DialogResult.No) e.Cancel = true; }

Controls User-interface objects on the form: labels buttons text boxes 6. WinForms 2003 User-interface objects on the form: labels buttons text boxes menus list & combo boxes option buttons check boxes etc.

Abstraction Like forms, controls are based on classes in the FCL: System.Windows.Forms.Label System.Windows.Forms.TextBox System.Windows.Forms.Button etc. Controls are instances of these classes object object object object object object

Who creates all these objects? 6. WinForms 2003 Who is responsible for creating control instances? code is auto-generated by Visual Studio when form object is created, controls are then created…

Naming conventions Set control's name via Name property A common naming scheme is based on prefixes: cmdOK refers to a command button control lstNames refers to a list box control txtFirstName refers to a text box control

Labels For static display of text used to label other things on the form used to display read-only results Interesting properties: Text: what user sees Font: how s/he sees it

Command buttons For the user to click & perform a task Interesting properties: Text: what user sees Font: how he/she sees it Enabled: can it be clicked Interesting events: Click: occurs when button is "pressed"

Text boxes Most commonly used control! for displaying text for data entry

Text box properties Basic properties: Text: denotes the entire contents of text box (a string) Modified: has text been modified by user? (True / False) ReadOnly: set if you want user to view text, but not modify Do you want multi-line text boxes? MultiLine: True allows multiple lines of text Lines: array of strings, one for each line in text box ScrollBars: none, horizontal, vertical, or both

Text box events Interesting events: 6. WinForms 2003 Interesting events: Enter, Leave: occurs on change in focus KeyPress: occurs on ascii keypress KeyDown, KeyUp: occurs on any key combination TextChanged: occurs whenever text is modified Validating and Validated Validating gives you a chance to cancel on invalid input

List Boxes Great for displaying / maintaining list of data list of strings list of objects (list box calls ToString() to display) Customer[] customers; . . // create & fill array with objects... // display customers in list box foreach (Customer c in customers) this.listBox1.Items.Add(c); // display name of selected customer (if any) Customer c; c = (Customer) this.listBox1.SelectedItem; if (c == null) return; else MessageBox.Show(c.Name);

Just the tip of the iceberg… Menus, dialogs, toolbars, etc. Thousands of additional controls .NET and ActiveX right-click on Toolbox "Customize Toolbox"

Summary Event-driven programming is very intuitive for GUI apps 6. WinForms 2003 Event-driven programming is very intuitive for GUI apps Forms are the first step in GUI design each form represents a window on the screen form designer enables drag-and-drop GUI construction Users interact primarily with form's controls labels, text boxes, buttons, etc. implies that GUI programming is control programming