Game Design D1 – Intro to the Class.

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Presentation transcript:

Game Design D1 – Intro to the Class

D1 aka Day 1– Bellringer! What is a game? How would you define the term / what “qualifies” as a game?

Intro to the Class Hello! Welcome to Game Theory & Design. In all honesty, this class might just be called Game Design, but the name was chosen by the school counselors, so it is what it is. Now, while there is certainly some theory involved, we’ll use that knowledge to then play, take apart and understand the elements of games, how they interact, and then finally how they combine again, sometimes in new forms! We’ll be looking at these games, in all their different shapes and sizes, and having lots of fun along the way! Ultimately however, the goal of the class is that you come away with a better appreciation for games, as well as an understanding that will allow you to create your own fun games too!

First Things First: If you haven’t already, grab a Class Disclosure Document as well as the corresponding Verification Page. I’d like you to read through that, and have that signed by next class. Let’s read through it! We’ll be referring to the BSA’s Game Design Merit Badge text to help guide the class. Make sure you see where we keep that.

BUILDERS GAME DESIGNERS DREAMERS ENGINEERS TEACHERS SCIENTISTS

Definitions of “Game” It’s a tricky word, but here are common traits of most games (handout): They are a form of play, often played for recreation, by amateurs and professionals alike. They have objectives / goals that players work to reach. They have rules, which govern the game and how players interact with each other, the game, etc. Games have feedback. As you attain game goals, you’ll often get info back about your progress, good or bad.

Definitions of “Game” Common traits of most games, continued: Games also have challenges. Most games have rules, players, or other game elements that make it harder to meet different game objectives. They require different skills. These might include physical abilities, communication, stratagem, patience, etc. Games often present choices. Many times these choices have profound consequences in the game. Games are participatory. They require more than passive observation; they require action.

Practice Time Let’s Try One! The Human Knot To Get Started: Everyone get in a circle Reach in a hand, and grab someone else’s Next reach in your other hand, and grab a different person’s hand Now, try to undo the “human knot” that we’ve created! Analysis? Is this a “good game”?

HW Reminder: Get your disclosure doc signed! Also, bring a game to play with everyone else!