Emerging Technologies

Slides:



Advertisements
Similar presentations
Vision, Video and Graphics 2003, 10-11th July 2003 Digitisation to Presentation Building Virtual Museum Exhibitions Manjula Patel, Martin White, Krzysztof.
Advertisements

Transition Year Teaching Programme  Working in a group dynamic to complete a short film project  Engaging in a creative process from the initial.
Centre for Interactive Multimedia Information Mining Canada Foundation for Innovation (CFI) Ontario Research Fund (ORF) Ryerson University CIM2 1.
1 Advanced Educational Interfaces: Teaching and Learning with Augmented Reality Brett E. Shelton Ph.C. Educational Technology College of Education University.
AHDS Visual Arts The hunt for submarines in classical art; mappings between scientific invention and artistic inspiration. Dr Mike Pringle Director, AHDS.
3.02 Explain basic motion graphic programming.
3.02 Explain basic motion graphic programming.
Developed By: Digital Tech Frontier, LLC EAST.
Virtual Worlds in Online Education: Are You Ready to Teach in Second Life? TELECOOP 2007 Cynthia Calongne Colorado Technical University.
INTERACTIVE DOCUMENTARY: New Ways to Tell Nonfiction Stories AGREA MEDIA 2011 Saint-Petersburg State University of Film and Television Faculty of Audiovisual.
Video Game Challenge Part 2 How to design a video game.
Where’s the Reality in Augmented Reality? Mark Billinghurst HIT Lab NZ University of Canterbury.
3D COMPUTER GRAPHICS IMD Chapter 1: 3D Computer Graphics Chapter 1: 1 Lecturer: Norhayati Mohd Amin.
DESC9180 Designing Virtual Worlds Week 12 Future of Virtual Worlds 6pm – 9pm Tuesday, October 16 th, 2007 Kathryn Merrick and Owen Macindoe DESC9180 Designing.
10 reasons why Augmented Reality is not a flash in Thursday April 1st 2010.
A New Reality in the Classroom Kay Cole Katy Nagel.
2010 Webinar Series Creating Your First Campaign Using Augmented Reality Andrew Bagley Director of Emerging Media, Sitewire Original Broadcast:
Cinematography in Augmented Reality Richard Shemaka.
Practical Virtual Reality Of art and code... Competition winner, Juha Nieminen, 2006 Simple Ruby Ring Nic Shulver, 2007
Ahmed Saker Indie Game Developer
Ghostwire Creating Augmented Reality Experiences on Nintendo DSi Tom Söderlund A Different Game.
Animation Introduction and Uses of Animation. The rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an.
1 Live-Motion Capture In a Performing Arts Environment Oral : Ming-Fan Wei
2015 Tri-County Summit November 11, 2015 Makerspaces, Hackerlabs, & Other Technology Trends In Libraries.
Markerless Augmented Reality Platform Design and Verification of Tracking Technologies Author:J.M. Zhong Date: Speaker:Sian-Lin Hong.
User-Centered Design for Mobile Experiences Dean Rehberger, Ph.D. Director, Liza Potts, Ph.D. Director.
VR Final Project AR Shooting Game
ARCH-IT Symposium, EVA London, 23 rd July 2003 Outline of Overview  ARCO Project goals  Prototype systems and components  Digitisation of artefacts.
Practical Virtual Reality Of art and code... Competition winner, Juha Nieminen, 2006 Simple Ruby Ring Nic Shulver, 2007
“It’s Alive!” Enhancing Your School w/ Augmented Reality Eileen Jones & Jennifer Sidlow Oak Lawn Community High School Oak Lawn, Illinois February 2016.
Mixed Reality Conferencing Hirokazu Kato, Mark Billinghurst HIT Lab., University of Washington.
Writing a Proposal and Conference Organisation Paul Lewis.
Augmented Reality & Virtual Reality Market – By Technology (Mobile & Spatial AR, Semi & Fully Immersive VR); By Sensors & Components (Accelerometer, Data.
TechFest “Location-aware applications for mobile devices use GPS to find the owner’s current location and then can display that in relation to specific.
AUGMENTED REALITY VIJAY COLLEGE OF ENGG. FOR WOMEN PRESENTED BY…….
THINKING OUTSIDE THE BOX . (AR) IN GAMES might-look-like-playing-videogames-very-Shttp://
LocusEngine APPLICATIONS
COLLABORATIVE MATTERSTREAM
Prof David Benyon Edinburgh Napier University
PRESENTATION ON VIRTUAL CAMPUS
Comic Relief: Interactive Task 1
Rob Gleasure IS3320 Developing and Using Management Information Systems Lecture 1: Introduction to IS3320 Rob Gleasure.
ALL project 2 – Virtual Reality Interactive Story
Virtual Reality Movie Simulations
History 9808A: Digital (Public) History
Mr C Johnston Sidney Stringer Academy
Explore business opportunities with emerging tech
VR and AR In Education 010/10/2017.
Engaging Audiences With Social Media
Writing a report for a postgraduate course N. Desypris Nov. 2016
Augmented Reality SDK Introduction
CEIS 100 Innovative Education- -snaptutorial.com
© 2016 Global Market Insights, Inc. USA. All Rights Reserved Fuel Cell Market size worth $25.5bn by 2024 Light Field Market Business.
Augmented Reality INTRODUCTION
Introduction to New Product Development (Evaluation)
AN INTRODUCTION TO COMPUTER GRAPHICS Subject: Computer Graphics Lecture No: 01 Batch: 16BS(Information Technology)
International Workshop on Standards in Augmented Reality – Seoul, October 2010 Jens de Smit – SURFnet 18 januari 2019.
Trends in e-Learning and Virtual Education
ADVERTISING UNIT The Art of Selling.
Place Screening 1 Dalziel and Scullion
with Augmented & Virtual Reality
Natural User Interaction with Perceptual Computing
ART 485 / CMSC 493 Game Project Class.
Media, Graphics, Space.
Jennifer N.A. Silva et al. BTS 2018;3:
Video Game Market Report : Trends, Forecast and Competitive Analysis 1.
Virtual Reality Headset Market Report : Trends, Forecast and Competitive Analysis 1.
Luxembourg Tech School (LTS) May 2017 Dr. Sergio Coronado
LET’S GET SOCIAL Founder : PARUL WADHWA
Augmented Reality Apps
Presentation transcript:

Emerging Technologies PGDip UX Design & Applied Innovation

Who Am I? Mark Cullen www.markycullen.com Mark.cullen@lyit.ie Illustration, Advertising, animation, games, teaching. VR, AR, Real time rendering, photgrammetry. Art + Technology. Content Creation. Technology and Platform Usage Daddy

What's this about then? Well... Emerging Technologies Exploring current trends and usages Reviewing platforms and technology Understanding Limitations and possibilities Interlinking current tech Developing prototypes and selling your idea.

How does this work? Choose a Technology or sub set thereof Analyse and review Development Pipeline Pitch and idea using tech Create prototype (group or Individual)

Timeline of work Week 1 (21-1-2019) - Introduction to Review Brief Week 4 (18-2-2019) - Presentations of review Week 6 (4-3-2019) - Prototype presentations Week 14 (TBC) - Presentation and exhibition of prototypes

Brief1- Technology Review Introduce the technology Where is it currently being used? Examples? Who are the key players? Comparison of tech? (Tech Grid) What is the development pipeline? (generalised) Conclusion and Future Devs? A lit review is a good example.

Some Ideas perhaps? Blockchain Outside Crypto Currency Real Time Virtual Reality Virtual Reality, film and  Storytelling Projection mapping 3d and marker based  Augmented reality Location and feature triggered AR Photogrammetry  Rapid Prototyping and the Maker Labs What Come after Facebook? Raspberry Pi. ART + Technology

Questions and Stuff?