Natural User Interaction with Perceptual Computing

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Presentation transcript:

Natural User Interaction with Perceptual Computing Seth Gibson Dev Lead - Apps and Software Prototypes Perceptual Computing

What Is Perceptual Computing?

What Is Perceptual Computing? Bringing Human Senses To The Computer

What Is Perceptual Computing? Bringing Human Senses To The Computer Interact w/ Tech Like We Interact w/ People

What Is Perceptual Computing? Bringing Human Senses To The Computer Interact w/ Tech Like We Interact w/ People Intel’s Natural User Interaction Platform

The Perceptual Computing SDK

The Perceptual Computing SDK 2D and 3D Positional Tracking

The Perceptual Computing SDK 2D and 3D Positional Tracking Static Pose and Dynamic Gesture Detection

The Perceptual Computing SDK 2D and 3D Positional Tracking Static Pose and Dynamic Gesture Detection Face Tracking and Recognition

The Perceptual Computing SDK 2D and 3D Positional Tracking Static Pose and Dynamic Gesture Detection Face Tracking and Recognition Voice and Speech Recognition

The Perceptual Computing SDK 2D and 3D Positional Tracking Static Pose and Dynamic Gesture Detection Face Tracking and Recognition Voice and Speech Recognition Total Immersion Augmented Reality Object Tracking

The Perceptual Computing SDK 2D and 3D Positional Tracking Static Pose and Dynamic Gesture Detection Face Tracking and Recognition Voice and Speech Recognition Total Immersion Augmented Reality Object Tracking C,C++,C#,Java,processing,openFrameworks,Cinder,Unity,Havok,Bullet,etc…

Perceptual Computing and Unity

Perceptual Computing and Unity – Features Hand, Finger, and Head Tracking

Perceptual Computing and Unity – Features Hand, Finger, and Head Tracking Gesture and Pose Recognition

Perceptual Computing and Unity – Features Hand, Finger, and Head Tracking Gesture and Pose Recognition Voice Recognition / Command and Control

Perceptual Computing and Unity – Features Hand, Finger, and Head Tracking Gesture and Pose Recognition Voice Recognition / Command and Control Total Immersion AR Object Tracking

Perceptual Computing Demos

Perceptual Game Design

Perceptual Game Design Experience First!

Perceptual Game Design Experience First! Augment, Enhance, !Replace

Perceptual Game Design Experience First! Augment, Enhance, !Replace Consider both in-game and out-of-game application

Perceptual Game Design Experience First! Augment, Enhance, !Replace Consider both in-game and out-of-game application Valve’s Approach To Playtesting, Ambinder 2009

Perceptual Game Design Experience First! Augment, Enhance, !Replace Consider both in-game and out-of-game application Valve’s Approach To Playtesting, Ambinder 2009 How Valve Measures Physiology to Enhance Gaming Experience, Ambinder 2011

Perceptual Game Design Experience First! Augment, Enhance, !Replace Consider both in-game and out-of-game application Valve’s Approach To Playtesting, Ambinder 2009 How Valve Measures Physiology to Enhance Gaming Experience, Ambinder 2011 Perceptually Enabled Design and Development, Cooksey 2013

seth.gibson@intel.com Questions, Comments, Diatribes? http://about.me/IntelPerceptual seth.gibson@intel.com Questions, Comments, Diatribes?