Principles for designing educational environments Authentic Activities: modeling of activities and tools derived from professional practices Construction: learners create and share artifacts within their communities Collaboration: educational environments should be designed to facilitate a close collaboration between learners and with an expert
COLDEX Project European IST program U. Duisburg, U. Chile, Politecnica Madrid, U. Saarland, UNED, U. Vexjö, Aims at designing innovative learning environment in order to support a wide range of global open learning activities within scientific domains Combining challenge-based learning with modeling tools and experimental scenarios
Challenge-Based Learning Discovery- based Problem-based Experiential learning Challenge- based Cognitive focus Knowledge inquiry Knowledge construction To grasp and transform experience Knowledge interpretation, inquiry and construction Role of student Detective, picking up clues Participant, searching Active participant, choosing Active constructor/ designer Role of teacher “As mystery writer” Coach Facilitator Coach, co-experimenter and designer
DExTs Digital Experimental Toolkits Experimental instructions Scientific background information Modeling and simulation tools Access to real scientific data Formulation of initial challenges
The Seismo Scenario
The Seismo Scenario
The Moon Scenario
The Maze Scenario