Solving equations by trial and error

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Presentation transcript:

Solving equations by trial and error

Trial and error Sometimes we know an approximate value for a solution of an equation, but we need to find it to a greater degree of accuracy. This can happen when we have seen a graph and can read off an approximate value for a root of a function or the intersection of two functions. We can improve the accuracy of our answer by substituting successive approximations into the equation and seeing whether they make it true. Teacher notes “Trial and error” is also sometimes called “guess and check.” See Using graphs to solve equations for more information on how an approximate solution for an equation can be found using a graph. Students should be familiar with this before they use the trial and error method to improve the accuracy of their approximations. This method of finding a solution is called trial and error.

Tennis Dana hits a ball so that its height can be modeled by the equation h = –16t2 + 8t + 4, where h is height in feet and t is time in seconds since Dana hit it. The ball hits the ground after less than a second. Find this time to the nearest hundredth. When the ball hits the ground, its height is 0 feet. We need to solve the equation 0 = –16t2 + 8t + 4. Mathematical practices 1) Make sense of problems and persevere in solving them. Students should read the word problem and think about how it can be solved. For example, they should realize that we know the height of the ball when it hits the ground, as this is 0 feet, and therefore we can solve the equation to find the time at which the ball has this height. 2) Reason abstractly and quantitatively. Students should think about the context given in the question and realize that since x represents the time after the ball was hit, we are only interested in positive values of x. Therefore we have limits of 0 and 1 between which we can investigate by trial and error to find a more accurate time. 4) Model with mathematics. Students should use the given equation to model the behavior of the ball and find how long it takes to land. Students may recognize the equation from their science classes, and realize that air resistance and gusts of wind may affect the accuracy of the model. Photo credit: © Christopher Halloran, Shutterstock.com 2012 As x is the time since Dana hit the ball, we are only interested in positive values for t. We need a value of t such that 0 ≤ t < 1.

Tennis solution x –16x2 + 8x + 4 ≈ 0? 1 -4 too low 0.9 -1.76 too low 0.8 0.16 too high 0.81 -.0176 too low 0.805 0.0716 too high Mathematical practices 1) Make sense of problems and persevere in solving them. Students should read the word problem and think about how it can be solved. For example, they should realize that we know the height of the ball when it hits the ground, as this is 0 feet, and therefore we can solve the equation to find the time at which the ball has this height. 2) Reason abstractly and quantitatively. Students should think about the context given in the question and realize that since x represents the time after the ball was hit, we are only interested in positive values of x. Therefore we have limits of 0 and 1 between which we can investigate by trial and error to find a more accurate time. 4) Model with mathematics. Students should use the given equation to model the behavior of the ball and find how long it takes to land. Students may recognize the equation from their science classes, and realize that air resistance and gusts of wind may affect the accuracy of the model. This shows the solution is between 0.805 and 0.810, so it is 0.81 to the nearest hundredth. The ball hits the ground 0.81 seconds after Dana hit it.

Intersection Trial and error can also be used to find the intersection of two functions. The functions y = 3x3 + x2 + x + 7 and y = –2x3 + x2 – 68 intersect between x = 2 and x = 3. Find the x-coordinate of the point of intersection, correct to 2 decimal places. Write the functions as equal to each other: 3x3 + x2 + x – 7 = –2x3 + x2 + 68 Rearrange so all variables are on the same side: 3x3 + 2x3 + x2 – x2 + x = 68 + 7 5x3 + x = 75 Now solve this equation by trial and error.

Intersection solution x 5x3 + x ≈ 75? 2.5 80.63 too high 2.4 71.52 too low 2.45 75.98 too high 2.44 75.07 too high 2.43 74.17 too low 2.435 74.62 too low The functions y = 3x3 + x2 + x + 7 and y = –2x3 + x2 – 68 intersect at x = 2.44, correct to 2 decimal places.