VR Introduction By Chris Chen Immersive interactive imaginative

Slides:



Advertisements
Similar presentations
Motion Capture The process of recording movement and translating that movement onto a digital model Games Fast Animation Movies Bio Medical Analysis VR.
Advertisements

Virtual Reality Virtual Reality involves the user entering a 3D world generated by the computer. To be immersed in a 3D VR world requires special hardware.
Converging Contemporary Technologies Intermediate 2 Computing MMT Topic 6.
 Introduction  Devices  Technology – Hardware & Software  Architecture  Applications.
Where’s the Reality in Augmented Reality? Mark Billinghurst HIT Lab NZ University of Canterbury.
Game Industry and The Future of Game Pertemuan 12 Matakuliah: T0944-Game Design and Programming Tahun: 2010.
VIRTUAL REALITY Sagar.Khadabadi. Introduction The very first idea of it was presented by Ivan Sutherland in 1965: “make that (virtual) world in the window.
Virtual Reality Lecture2. Some VR Systems & Applications 고려대학교 그래픽스 연구실.
GENESIS OF VIRTUAL REALITY  The term ‘Virtual reality’ (VR) was initially coined by Jaron Lanier, founder of VPL Research (1989)..
Nguyen 1 Kate T Nguyen Old Dominion University October 26, 2004 AE 684—Fall 2004 The Portable CAVE Project.
Multimedia Applications: Virtual Reality and Games 1.
Augmented reality Prepared by: Khyati Kataria 08DCE001
Augmented Reality Authorized By: Miss.Trupti Pardeshi. NDMVP, Comp Dept. Augmented Reality 1/ 23.
{ Virtual Reality Matthew Benjamin DMS 110.  Virtual Reality is the use of computer technology to create the effect of an interactive three-dimensional.
Definition Players & Hardware Use Cases Expert Opinions The Magical Unicorn Paradigm CS 150 – Technology Presentation - Virtual Reality
January 2016 NTU Libraries presents.  Mashable Explains in this video Mashable Explains in this video.
Mixed Reality Conferencing Hirokazu Kato, Mark Billinghurst HIT Lab., University of Washington.
Introduction to VR Ching-Chi Lin Institute of Information Science, Academia Sinica Department of Computer Science and Information Engineering, National.
Potential Use of Common Format for 360° Video and Virtual Reality Jim Taylor CTO, DECE 12-Jun-2016.
Virtual Reality Prepared By Name - Abhilash Mund Regd.No Branch - Comp.sc & engg.
DEVELOPMENT TRENDS OF VR HEAD-MOUNTED DISPLAYS WEBSITE Single User License: US$ 1600 No of Pages: 21.
EnSight in Virtual and Mixed Reality Environments
Altspace VR A Social VR Platform.
Introduction to Virtual and Augmented Reality
Introducing virtual REALITY
Business information Systems – lecture 6 Project analysis Enn Õunapuu
Monetization – Fox’s The Martian
CS 4501: Introduction to Computer Vision Augmented and Virtual Reality
IMPART: The Intelligent Mobility Partnership
Introduction to Virtual Environments & Virtual Reality
VR Hardware Overview Charlotte VR Meetup
VR IN THE DESIGN INDUSTRY
Introduction Abbreviations: VRTECH
How Do You Know if it’s #OKtoPlay?
360⁰ SELFIE.
Virtual Reality Nicholas Marinaro DMS 110.
Virtual Reality In Space Exploration
TASK Windita Kusumaningtyas 윈디따 꾸수마닝띠아스
Home as Mall - a fashion showroom in VR Home as Mall brings to life an idea of the next evolutionary leap in trade industry. As early as in the beginning.
The old New Media: an historical perspective on Virtual Reality.
VR: Here & real.
Google Cardboard.
Introduction Abbreviations: VRTECH
Virtual Reality and Immersive Journalism
Augmented Reality And Virtual Reality.
‘REAL’ RACING (game idea)
What is Augmented Reality?
© 2016 Global Market Insights, Inc. USA. All Rights Reserved Mixed Reality Headsets Market to grow at 35% CAGR from 2017 to 2024: Global.
Virtual reality V Apply game culture and game play. Recognize social game interaction.
Virtual Reality By: brady adger.
Virtual Reality and Immersive Journalism
Virtual Reality Movie Simulations
VR and AR In Education 010/10/2017.
2017 HUMAN CAPITAL INVESTMENT CONFERENCE
Xbox Kinect (Microsoft)
360⁰ SELFIE.
Virtual Reality Team 4.
Tech Articles, Videos and Questions
Digital Innovation AR & VR 1962.
Game Loop Frame Rate.
Virtual Reality Bryan Olive
Abhishek P, S3 ECE, Roll No : 3
Virtual Reality My Name My Student ID
Virtual Reality.
Reflecting your business in Virtual Reality
Association for Computing Machinery at Southeast Missouri State University VIRTUAL REALITY By Stephen Sladek.
HCI Human Computer Interface
Video Game Market Report : Trends, Forecast and Competitive Analysis 1.
Virtual Reality Headset Market Report : Trends, Forecast and Competitive Analysis 1.
Reality, Virtually Jordan Katter.
Presentation transcript:

VR Introduction By Chris Chen Immersive interactive imaginative Many people thinks Current situation of VR is still a chaos. VR requires real "immersion", Due to the limitations of existing technology the current VR far from mature. Which is good thing for us, it means tons of oppotunities lying front us. But VR is the next Internet, and a starting point of a new era. VR will impact on human beings far more than the Internet. By Chris Chen

Brief History & Future In 1989, Jaron Lanier first officially introduced the concept of Virtual Reality 1995 nintendo create first portable HMD virtual boy In 2014, Facebook acquired Oculus with $ 2 billion USD In 2018, will be High - speed development period In 2025, VR market will reach to 182 billion USD. Now will be a very good time to enter the VR industry.

Current Major Player Facebook HTC Valve Google Sony Device Oculus/Gear VR (with Samsung) HTC Vive Cardboard/ Daydream PlayStation VR Type HMD/VR Box HMD VR Box Price $599 $799 $5->$79 $399 Peripherals $VR Ready PC/Samsung Cell phone S6+ $VR Ready PC Cell Phone/Daydream Ready Cellphone(pixel) PlayStation and Camera and Move controller Peripheral Price $1000+ $1000 $399 + $499 Software DevTool Unity/unreal/cryengine/lumberyard

Content Movie Game FPS gunjack, ad. kitchen, rpg time machine. Summer Lesson Live Application Real estate Home Decoration Retail Travel Edu

What is holding back the VR experience Picture Quality (video content and hardware device display) Relative Sickness Resilience /disorientation/nausea Eyeball tracking. tactual sensation odor Latency in the head tracking. Conflicting motion in VR and the physical world. Conflicting visual input from optics.

NVRealm Our Mission: We are committed to the use Cutting-edge technology to create a new foreign language learning tool, to help users effectively master the second language First product is E zhijing (VR+AI)

MR HoloLens Demo https://www.youtube.com/watch?v=8v78vSaQH8U&index=3&list=W L Oculus Rift Demo https://www.youtube.com/watch?v=PNaNQITs1mU Google DayDream Demo https://www.youtube.com/watch?v=uK7zCeKEFUM