PARTICIPATORY! (EXPECT CONFUSION) Paying for Predictions

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PARTICIPATORY! (EXPECT CONFUSION) Paying for Predictions A game on information, decisions and consequences PARTICIPATORY! (EXPECT CONFUSION) Note: the narrative below is created around the Red Cross Movement. This and other text elements can be tweaked as appropriate. Clicks: Start by introducing the Red Cross Red Crescent Movement Wouldn’t it be great if the Movement had a crystal ball and could know in advance if a disaster was going to happen? Actually, it is currently possible to have early warning of climate-related disasters! Scientists can make predictions about many things, including rainfall, up to months ahead, that can actually help us make decisions about how to prepare for potential disasters. However, if you show a Red Cross employee this map, you might as well be showing them this! We have developed games to help explain this, but expect confusion. Red Cross Red Crescent Climate Centre

GROUND RULES Note: the game is a simplified version of reality Decisions are individual (But consultation with team is encouraged) Beans cannot be shared (You can loose beans - start with 10) No questioning of game rules during the game (Afterwards: challenge away) Explain that each group of 3 is a region, each person is a local branch. (Use consistent language throughout) Beans represent the money/resources of your Red Cross Red Crescent Branch. Note: the game is a simplified version of reality

WINNERS & LOSERS Winner Most beans Winning team Fewest “humanitarian crises” If a tie, team with most total beans Need more beans than you have? you have a humanitarian crisis! Losers: Anyone with a humanitarian crisis You have a “humanitarian crisis” if you cannot pay what is necessary; you receive a red stone. Note that players who run out of beans do not die; don’t refer to death as a penalty – games that playfully invoke death are unacceptable to humanitarian workers who have seen it first hand. Show prizes here.

Local Climate in Regional Context 7 6 5 10 11 12 9 8 4 3 2 Flood if 10+ (~16% chance) In this game, each Red Cross/Crescent region is vulnerable to floods. How do you get a flood? You roll the die. Click 1: There is one die for the region, and one die for the local. If the sum is >10, there will be a flood! How often do you think it will flood? Click 2: Here are all the possible combinations of the die. Click 3: According to probability, it will flood about16% of the time. Now, ask everyone to roll the die. Ask who got a flood? Make sure people get the concept.

YOU (DEVELOPMENT WORKER) Stand up for Flood Preparedness: You are a Red Cross Red Crescent Worker. If you are worried about flooding, is there anything you can do about it before the flood happens? Click 1: Yes. You can prepare for a flood, but this will cost you 1 bean. You can only prepare for flood before the rainy season, so you will need to stand up before the dice is rolled. Click 2: If you don’t want to prepare for the flood, you don’t have to pay anything, and you stay sitting down. Stand up for Flood Preparedness: Pay 1 bean before rains Early Action Wait & See Stay sitting (doing non-disaster tasks): Pay nothing

Not enough beans to pay? Crisis! No disaster ? (<10) No problem Early Action No problem Pay 4 Flood ? (10 or more) If there is a crisis, the player receives a red stone. Wait & See Not enough beans to pay? Crisis!

PLAY! PLAY! LET’S Two practice rounds After the first roll, ask everyone to look and see what has happened. Find an example of people who acted in vain (wasted donor money!), prepared for a flood that actually happened (was a hero!), and didn’t act but there was a flood (had to pay a lot of beans). Ask each person what happened to them so others can see. Then, ask everyone, who would like to know what was under the cup before they had to decide whether to invest in preparedness? Everyone will say yes. Two practice rounds

BID FOR A REGIONAL FORECAST Half of the teams will have info about likely rains The bid: 1. Put as many beans in the bowl as you want to invest 2. By end of countdown, bring bowl to front Highest bidders: Team can see regional die before decision, throughout game (receives transparent cup). Facilitator keeps beans Other teams: Recover your beans Secret facilitator’s note: after you receive the bid, you reveal the ”real” price – of 2 beans per person. (otherwise people may loose too many beans and the learning may not come through.

Not enough beans to pay? Crisis! No disaster ? (<10) No problem Early Action No problem Pay 4 Flood ? (10 or more) You can keep this slide up for most of the game play – as it shows all decisions and consequences. Wait & See Not enough beans to pay? Crisis!

WINNERS & LOSERS Winner Most beans Winning team Fewest “humanitarian crises” If a tie, team with most total beans Need more beans than you have? you have a humanitarian crisis! Losers: Anyone with a humanitarian crisis Congratulate the winners! You can ask them for a word of advice.

Debrief time! The debriefing is a crucial part of the game experience as this is where the shared learning takes place. Example questions: 1. What did you experience during this game? 2. How does what you experienced link to your reality? 3. What happened when we introduced climate change. Do you think this is an accurate representation of climate change? 4. Share one insight you have gained from this game.

This is data from this game played in 5 continents This is data from this game played in 5 continents. For the latter two categories, this is calculated out of the number of times each person acted. Evidence of gameplay data from the sessions in Vietnam and Uganda reveal interesting patterns in the links between information, decisions and consequences: Those with access to the forecast understood that, in order to maximize efficiency and effectiveness, it is best to accept the risk of acting in vain some of the time (i.e. about half of the time when the regional forecast anticipates 50% chance of extreme rains) because that is associated with a substantial reduction of “failure to act” instances and almost a doubling of “worthy action” instances, which is the scenario where deaths and human suffering is directly avoided and thus should matter most to the humanitarian sector.