Objectives Identify reflections, rotations, and translations.

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Presentation transcript:

Objectives Identify reflections, rotations, and translations. Graph transformations in the coordinate plane.

Vocabulary transformation reflection preimage rotation image translation

The Alhambra, a 13th-century palace in Grenada, Spain, is famous for the geometric patterns that cover its walls and floors. To create a variety of designs, the builders based the patterns on several different transformations. A transformation is a change in the position, size, or shape of a figure. The original figure is called the preimage. The resulting figure is called the image. A transformation maps the preimage to the image. Arrow notation () is used to describe a transformation, and primes (’) are used to label the image.

Example 1A: Identifying Transformation Identify the transformation. Then use arrow notation to describe the transformation. The transformation cannot be a reflection because each point and its image are not the same distance from a line of reflection. 90° rotation, ∆ABC  ∆A’B’C’

Example 1B: Identifying Transformation Identify the transformation. Then use arrow notation to describe the transformation. The transformation cannot be a translation because each point and its image are not in the same relative position. reflection, DEFG  D’E’F’G’

Check It Out! Example 1 Identify each transformation. Then use arrow notation to describe the transformation. a. b. translation; MNOP  M’N’O’P’ rotation; ∆XYZ  ∆X’Y’Z’

Example 2: Drawing and Identifying Transformations A figure has vertices at A(1, –1), B(2, 3), and C(4, –2). After a transformation, the image of the figure has vertices at A'(–1, –1), B'(–2, 3), and C'(–4, –2). Draw the preimage and image. Then identify the transformation. Plot the points. Then use a straightedge to connect the vertices. The transformation is a reflection across the y-axis because each point and its image are the same distance from the y-axis.

Check It Out! Example 2 A figure has vertices at E(2, 0), F(2, -1), G(5, -1), and H(5, 0). After a transformation, the image of the figure has vertices at E’(0, 2), F’(1, 2), G’(1, 5), and H’(0, 5). Draw the preimage and image. Then identify the transformation. Plot the points. Then use a straightedge to connect the vertices. The transformation is a 90° counterclockwise rotation.

To find coordinates for the image of a figure in a translation, add a to the x-coordinates of the preimage and add b to the y-coordinates of the preimage. Translations can also be described by a rule such as (x, y)  (x + a, y + b).

Example 3: Translations in the Coordinate Plane Find the coordinates for the image of ∆ABC after the translation (x, y)  (x + 2, y - 1). Draw the image. Step 1 Find the coordinates of ∆ABC. The vertices of ∆ABC are A(–4, 2), B(–3, 4), C(–1, 1).

Example 3 Continued Step 2 Apply the rule to find the vertices of the image. A’(–4 + 2, 2 – 1) = A’(–2, 1) B’(–3 + 2, 4 – 1) = B’(–1, 3) C’(–1 + 2, 1 – 1) = C’(1, 0) Step 3 Plot the points. Then finish drawing the image by using a straightedge to connect the vertices.

Check It Out! Example 3 Find the coordinates for the image of JKLM after the translation (x, y)  (x – 2, y + 4). Draw the image. Step 1 Find the coordinates of JKLM. The vertices of JKLM are J(1, 1), K(3, 1), L(3, –4), M(1, –4), .

Check It Out! Example 3 Continued Step 2 Apply the rule to find the vertices of the image. J’(1 – 2, 1 + 4) = J’(–1, 5) K’(3 – 2, 1 + 4) = K’(1, 5) L’(3 – 2, –4 + 4) = L’(1, 0) M’(1 – 2, –4 + 4) = M’(–1, 0) J’ K’ M’ L’ Step 3 Plot the points. Then finish drawing the image by using a straightedge to connect the vertices.

Example 4: Art History Application The figure shows part of a tile floor. Write a rule for the translation of hexagon 1 to hexagon 2. A A’ Step 1 Choose two points. Choose a Point A on the preimage and a corresponding Point A’ on the image. A has coordinate (2, –1) and A’ has coordinates

Example 4 Continued The figure shows part of a tile floor. Write a rule for the translation of hexagon 1 to hexagon 2. Step 2 Translate. To translate A to A’, 2 units are subtracted from the x-coordinate and 1 units are added to the y-coordinate. Therefore, the translation rule is (x, y) → (x – 3, y + 1 ). A A’

Check It Out! Example 4 Use the diagram to write a rule for the translation of square 1 to square 3. A’ Step 1 Choose two points. Choose a Point A on the preimage and a corresponding Point A’ on the image. A has coordinate (3, 1) and A’ has coordinates (–1, –3).

Check It Out! Example 4 Continued Use the diagram to write a rule for the translation of square 1 to square 3. A’ Step 2 Translate. To translate A to A’, 4 units are subtracted from the x-coordinate and 4 units are subtracted from the y-coordinate. Therefore, the translation rule is (x, y)  (x – 4, y – 4).