Available online, as an android and iPad app. http://www.lego.com/en-gb/mindstorms/games/fix-the-factory
Green is go. Think about whether you want to turn off the background music. Click on the settings icon. You may want to turn off the background music! With headphones it can become very intense and you want the children to be talking with each other. http://www.lego.com/en-gb/mindstorms/games/fix-the-factory
Find it out Have a go at levels 1, 2 and 3. Stuck? Try things out and see what happens. Ask a friend. Let the children know you don’t know what to do. Encourage them to have a go. What do they learn when they make a mistake? Rule 1: Talk to each other. Rule 2: Don’t ask the teacher. Rule 3: Stick with it! Rule 4: Help your friends when they want your help. http://www.lego.com/en-gb/mindstorms/games/fix-the-factory
Make cards for children to program each other. Laminate cards of the programming symbols. Set out an obstacle course with things to pick up and buckets where they need to be put down. http://www.lego.com/en-gb/mindstorms/games/fix-the-factory
Level 4: What do you need to do? Encourage the children to talk generally – go forwards, turn right, go forwards, pick up, turn round etc. Encourage use of wipeable whiteboards to show algorithm – can be represented with symbols. Let the children have a go – do they need to change the algorithm, do they need to debug the programming. Talk about it with your friend. Decide on the algorithm. http://www.lego.com/en-gb/mindstorms/games/fix-the-factory
Debug the program. Where is my mistake? Encourage the children to talk generally – go forwards, turn right, go forwards, pick up, turn round etc. Encourage use of wipeable whiteboards to show algorithm – can be represented with symbols. Let the children have a go – do they need to change the algorithm, do they need to debug the programming. http://www.lego.com/en-gb/mindstorms/games/fix-the-factory
Debug the program. Where is my mistake? Encourage the children to talk generally – go forwards, turn right, go forwards, pick up, turn round etc. Encourage use of wipeable whiteboards to show algorithm – can be represented with symbols. Let the children have a go – do they need to change the algorithm, do they need to debug the programming. http://www.lego.com/en-gb/mindstorms/games/fix-the-factory
Level 5: What do you need to do? Encourage the children to talk generally – go forwards, turn right, go forwards, pick up, turn round etc. Encourage use of wipeable whiteboards to show algorithm – can be represented with symbols. Let the children have a go – do they need to change the algorithm, do they need to debug the programming. Talk about it with your friend. Decide on the algorithm. Have a go at the program. Keep trying it out! Debug where it doesn’t work. http://www.lego.com/en-gb/mindstorms/games/fix-the-factory
Level 6: What do you need to do? Sometimes you just need to have a go. This may well be the best strategy for this level. Encourage the children to keep talking about it, changing the algorithm where this is necessary. Talk about it with your friend. Decide on the algorithm. Have a go at the program. Keep trying it out! Debug where it doesn’t work. Change the algorithm where necessary. http://www.lego.com/en-gb/mindstorms/games/fix-the-factory
Level 6 hint if needed What has the robot done so far? http://www.lego.com/en-gb/mindstorms/games/fix-the-factory