Phoenix Gamification Teacher Workshop

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Presentation transcript:

Phoenix Gamification Teacher Workshop Mr. Walker and Mr. Brewer.

What are your goals as an educator? In short: Why Gamify? By gamifying your classroom, what do you hope to accomplish? Walker – I want to create a sense of belonging, and make learning as fun as possible. Brewer – I want to meet students where they are at and start everything there. Open it up and ask what the audience has in mind for goals? Seed: Increased engagement, students becoming risk-takers by feeling free to fail without grade consequences, sense of belonging, better relationships, less guesswork in behavioral expectations for students What are your goals as an educator?

what Level of complexity are you interested in? What do we mean by complexity? “If you were to gamify your classroom, how deep are your interested in gamifying” Are you interested in behavior tracking, engagement building, or in turning your whole class into a game and acting as the GM/DM For this workshop, we’ve identified three levels of interest and complexity for you to explore and consider for your own classroom. If you are unsure of what you’d be comfortable implementing, choose randomly. All of the levels share similarities and there are interesting examples at each station. what Level of complexity are you interested in?

Level One – Behavior Tracking

Level Two – Increasing Engagement Soft skill and behavior management Level Two – Increasing Engagement

Level Three – Gamified Curriculum Whole course is gamified Level Three – Gamified Curriculum

Three stations and workshop time One station for each level We will be here until 5:00 PM Feel free to come and go, grab a friend and bring them in to work on getting together a functioning classroom game! Mr. Walker and Mr. Brewer will circulate and assist in discussion and production of your games. Three stations and workshop time

Word of Caution Word of caution Avoid the negative Avoid visible negative feedback, if you need to keep track of negative behavior, keep it out of your game We already have structures in place for negatives

Call to attempt LVL 1 at least and share this concept. Call to action Call to attempt LVL 1 at least and share this concept. The goal is engagement and ownership, wherever it is applied This concept is terrific for differentiated learning and increasing student sense of control

Our Contact Information Mr. Walker Jack.walker@Jefferson.kyschools.us Mr. Brewer john.brewer@Jefferson.kyschools.us www.kingdomandkeys.com Phoenix School Website