Play Testing Due: Sunday, July 25th.

Slides:



Advertisements
Similar presentations
Week 8: Writing workshops
Advertisements

1 CS 446 – Tutorial 6 Frid. Nov. 6 th, 2009 Implementation Tutorial.
EMBA Projects. Introduction EMBA Project is mandatory requirement for degree completion Two projects One project with 2 courses instead of second project.
Would you swim with this?. Tell me a fact about the ocean. Tell your partner your opinion of beach vacations.
IMGD The Game Development Process: Project 5 – Level Design Due: Friday, October 9 th Status report: Monday, October 5 th.
© Nintendo Game Document Game Development - Spring
Game Inception and Design Project 1 Due dates: –Wednesday, January 18th: First-draft –Monday, January 23rd: Peer Review due –Thursday, January 26th: Final.
Content Management System 213 Project Peter Roessler, Dhea Maloney, Chris Marin, Chan Jean Lee.
Level Design Project 4 Due date: Wednesday, February 23rd.
Game Evaluation and Testing Project 5 Due date: Monday, February 28th.
Level Design Project 5 Due date: Friday, October 6th.
Game Inception and Design Project 1 Due date: –Wednesday, May 24 th (in class)
Game Inception and Design Project 2 Due dates: – Friday, September 8 th, 11:59pm.
Level Design Project 4 Due date: Wednesday, February 22nd.
Complete and Present Prototype Project 6 Status report: Tuesday, October 5 th Due: Saturday, October 9 th Presentation: Tuesday, October 12 th.
Game Logic Project 3 Due date: Monday, June 5 th.
IMGD The Game Development Process: Project 5 – Level Design Due: Friday, October 10 th (in class) Status report: Monday, October 6 th.
Game Logic Project 4 Due date: Wednesday, September 27 th.
A Technical Game Project 4 Due dates: Game Idea Friday, March 16 th Game Plan Friday, March 23 rd Web Page Sunday, April 9 th First Playable Wednesday,
Content Creation Project 2 Due date: Monday, February 7th.
This is a work of the U.S. Government and is not subject to copyright protection in the United States. The OWASP Foundation OWASP AppSec DC October 2005.
Notes on the Game Development Process
SE 204, IES 506 – Human Computer Interaction Lecture 1: Introduction Lecturer: Gazihan Alankuş Please look at the last two slides for assignments (marked.
T Final Demo Xylophone I2 Iteration
Proposal for Term Project J. H. Wang Mar. 2, 2015.
Prepare an Asset List Project 4 Due date: Friday, September 24 th.
Format of the Final Project. Final Project The Final project is due 1 week from today. To complete the project students must prepare the following – A.
Grades And what they mean. What Grades are NOT: Punishment or Reward Compliments or Insults Kindness or Meanness Indication of how well you are liked.
Fall 2012 Professor C. Van Loan Introduction to CSE Using Matlab GUIs CS 1115.
Lecture 1: Introduction – Graduation Projects Topics to Discuss in Lectures 1. Project Deliverables 2. Course grading 3. Project Concept Writing.
Prepare a Game Treatment Project 3 Due dates: Tuesday, September 14 th, in class.
+ Week 6: Analysis of the Drafting Process ENGL 1301 Mrs. Edlin.
Game Logic Project 4 Due date: Monday, September 29 th.
First Playable Project 4 Due date: Monday, September 24 th.
Computer/Human Interaction Fall 2015 Northeastern University1 Name of Interface Tagline if you have one Team member names and schools/years Team member.
November 15, 2010 Camdenton R-III School District.
What is PDF?  Each group is required to create a Product Development File (PDF).  The PDF is a series of documents that cover the entire history of the.
Hello World D R. R OBERT Z UBEK, S OMA S IM LLC EECS-395/495: G AME D EVELOPMENT S TUDIO W INTER Q UARTER 2016 N ORTHWESTERN U NIVERSITY.
CS 134 Design Documents.
TK2023 Object-Oriented Software Engineering
Penn State Project Management Conference
Evaluating random presentations as a form of undergraduate tutorial evaluation November 2012.
Understanding assessment in the MYP
La biodiversidad del mundo hispano
Week 14: Festivals of the World
<Student’s name>
Proposal for Term Project
Personal Software Process Team Software Process
Instant Design Challenge
U-Pick Game Analytics Project 5 IMGD 2905.
Unit 13 – Reports (pp92-97) Professional Writing.
Game Project IMGD 4000 Due Dates: Form Teams Treatment Website
U-Pick Game Analytics Project 5 IMGD 2905.
Game Inception and Design
In this lesson you will learn how to…
Project 4 Due date: Monday, September 28th
Project 5 Due date: Wednesday, September 29th
Grade Five Final Project
Chair Game Rules of Play (3/4/16)
Slaptitude by Focus Pocus
Welcome! February 8th, 2018 Thursday
Game Inception and Design
Welcome! February 8th, 2018 Thursday
Book Of Choice Final Report
Where the Red Fern Grows Final Report
Making Games with Game Maker
Announcements DO NOW Log in to EdModo
Programming for Computer Games
U-Pick Game Analytics Project 5 IMGD 2905.
Don’t just listen to music; listen to people
Presentation transcript:

Play Testing Due: Sunday, July 25th

Introduction Last and final in a series of related projects Focuses on Goal is to test and evaluate prototype Focuses on Testing game for bugs, errors Critiquing game for game play

Motivation Many of us have played the game … that crashed every five minutes (bugs) with the impossible level (level design) with obvious dominant strategy (game play) with painfully clunky interface (HCI) Testing can reveal. But many times more issues than time Must prioritize what to fix based on factors Most important to fix Easiest to fix Testing, balancing, and prioritizing

Overview Work solo Evaluate and test another group's prototype Document the fixes that you recommend Prioritizing based on importance

Details (1 of 2) Randomly assigned project from another group (Pokemon cards) Given project (.gmk) and treatment (proj1) Compare final prototype to treatment Play the game! Thoroughly, methodically, for fun and mistakes Note: Understanding prototype is only a demo Be forthright, no bearing on their grade Qualitative assessment, as well as positive feedback, is also encouraged.

Details (2 of 2) Create Fix List, document as many fixes (bugs, design flaws, suggestions on play) as you find For each fix Descriptive title (boss too hard, crash in options …) Categorize as either: CODE (if a programming mistake) ART (if a fix to the art is needed) GAMEPLAY (if a change to the game/rules/level) OTHER Priority of HIGH, MEDIUM, or LOW Should be relative to other bugs Clear which to fix first Short description of the bug (sentence or two)

Submission Create document (.doc or .xls or …) Include your name and email Name of game tested and who made it Email to me (claypool@cs.wpi.edu) Subject “Project 4”