Game Design for Time-Management Games

Slides:



Advertisements
Similar presentations
Casual Game Design 101 Nick Fortugno Co-Founder/CCO.
Advertisements

STRUCTURES & STRATAGIES PRINCIPLES OF PLACE
Making Decisions in Python Sec 9-10 Web Design. Objectives The student will: Understand how to make a decision in Python Understand the structure of an.
Michael L. Katz 15 July Broadband Rankings Suck Michael L. Katz 15 July 2009.
Spit Ball Interactive game for ages 6 to 18 Based on Spit Wod Willy (1993)
RULES ● Each team must consist of 3 players ● 3 1vs1 games will be played between two teams in a match ● In case of tie ONE 2v2 game will be played ●
Session 5: Methods of Organizing and Teaching CO Tuesday, July 10, 2002.
Chapter 1: What is Economics? Opener
Click Here to Begin the Game CHOICE 1CHOICE 2CHOICE 3 CHOICE CHOICE
U.S.A. Learns An ESL Web-based Tool for Distance Education.
Unit 2 Present Progressive and Simple Present. Unit 2 Present Progressive and Simple Present 2 Present Progressive.
Video Game Challenge Part 2 How to design a video game.
LEADERSHIP. What is leadership? Leadership is a process by which a person influences others to accomplish an objective and directs the organization in.
Chapter 7/8 Managing/Hitting Gameplay. Managing players to keep track of multiple elements furiously clicking around the screen trying to keep everything.
"Hunger games genre". Genre   
Muhammet Arda KILIÇ. Level Design Introduction Levels inDifferent Games Components of Level Elements of Good Level The Process Who Does Level Design?
Structures & Strategies wk4. Key Concepts Information processing, problem-solving and decision making when working to develop and improve performance.
AJAX Compiled from “AJAX Programming” [Sang Shin] (Asynchronous JavaScript and XML)
1 x 2 Game 1: One Player Game If you select a number sentence, give the answer. If you select an answer give the number sentence that has that answer.
COMPLEX Sentences. RATIONALE If you use simple, compound, and complex sentences your writing will become more INTERESTING.
Marble Racer. The screen where you can see what happens when you play your game is called the STAGE. The SCRIPT BANK is where the types of instructions.
Subordinating Conjunctions + 4 Sentence Types
GAME DESIGN Elements of Engagement. Objectives Know the relationship between immersion and engagement Detail the elements needed to create audience –
Evaluating We need to know: How to describe a performance. The basic skills required. How to break a performance down. Activity specific terminology. Corrective.
Team attack A simple team Tactic could stated as! Look ahead Pass ahead Control Spread outMove ahead.
Review: Teaching Writing ETC, Chapter 5 Agenda: Starter: Discussion of response journal topics.
Things to consider when developing a game idea By Mark Jones.
Dashes!. Sometimes words, phrases, and sentences are used parenthetically, that is, they break into the main thought of a sentence. Most parenthetical.
ΜΕΤΑΣΥΛΛΕΚΤΙΚΗ ΦΥΣΙΟΛΟΓΙΑ ΕΡΓΑΣΤΗΡΙΟ 3. Μετασυλλεκτική Εργ3-Λιοσάτου Γ.2 ΒΙΟΛΟΓΙΚΟΙ ΠΑΡΑΓΟΝΤΕΣ ΠΟΥ ΕΠΗΡΕΑΖΟΥΝ ΤΗ ΦΘΟΡΑ ΤΩΝ ΟΠΩΡΟΚΗΠΕΥΤΙΚΩΝ Αναπνοή Η λειτουργία.
Game Design GLOSSARY. What is a game? “A game is structured playing, usually undertaken for enjoyment and sometimes used as an educational tool.” - Wikipedia.
GAMEPLAY The strategies required to reach specific end points within computer gaming are collectively termed gameplay. However, gameplay is only one element.
CREATE - ASSESSMENT LEVEL GRADE CREATE: Your final Game design.
Pick One by David Matthews
Computer Games: Digital Games Design F1R2 11
UI Design.
CSE 5912 Course Objectives and Requirements
Interactive Storytelling
Enabling Fun Through Casual, Real-Time, Multiplayer Experiences
Three Tips for Downloads
Test revision Test date: 2/11/09
LevelOne: Medium-Fi Prototype
Creating the User Experience
Multiplayer Games By: Miss Dinnella.
Web Design And Development Company
Fundaments of Game Design
CIS 487/587 Bruce R. Maxim UM-Dearborn
For -G7 programing language Teacher / Shamsa Hassan Alhassouni.
The function of editing
اثرات گرمايش جهاني تغييرات آب و هوا، تأثيرات عميق و شديدي بر بسياري از عوامل اساسي موثر بر سلامت از جمله : آب، غذا، هوا و محيط زيست دارد كه اين مورد خود.
Mobile Game - Java.
Levels.
The Narrative Paradigm (Walter Fisher)
Still Life Accompaniment
Evaluation of motor skills and fundamental movements
D16 – Bellringer! Review: write a paragraph summary about what you learned last time, and the topic you analyzed (characters, play sequence, interface,
Low-Fi Prototyping & Pilot Usability testing
D15 – Bellringer! Be ready to present! Novelty Challenge Stimulation
Quick Write: What is the importance of language? Is reading valuable? Is writing valuable? Why? What are your meaningful experiences with reading or.
Upping Usability Building a solid UI Rules for better interfaces
CLICK TO START.
Idiom Joel Cruz.
Exploring Computer Science Lesson 4-13
CLICK TO START.
Sentence Writing Strategy
Fundaments of Game Design
Call Now : Click : -
Call Now : Click : -
Call Now : Click : -
Computer.
Think what name would describe or market the game best
Presentation transcript:

Game Design for Time-Management Games Nick Fortugno Co-Founder/CCO, Rebel Monkey

The Time Management Genre Born from "twitch" gameplay Essentially about clicking on the screen, and managing the timers of various game objects

The Time Management Genre Whack-a-Mole

The Time Management Genre Tapper

What Makes a Good TM Game? Flow State Must be fast Speed allows players to get out of conscious decision-making Fast doesn’t mean frantic Use level rhythms to manage flow state

The Time Management Genre Sally’s Salon

What Makes a Good TM Game? Flow State One-Click Intuitiveness Game MUST have simple controls You can have complex decision- making… But that cannot interrupt the quick- clicking

The Time Management Genre Cake Mania

What Makes a Good TM Game? Flow State One-Click Intuitiveness Complexity in Level Design If clicking is simple, rich decision making comes from where to click Not about forcing players to think; rather, make the next action not obvious Example: two valuable but mutually exclusive places to click

The Time Management Genre Diner Dash

Ornaments for TM Narrative Level Progression Often control a character anyway Of course, new narratives mean new gameplay Level Progression Any twitch gameplay needs break Use this to dole out variety

How to Differentiate your Game Find a New Narrative Not all TM games need to be service jobs! Concentrate on Meaningful Choice It’s not just about how fast you click. Work the Progress Model Find reasons for players to want to progress from level to level