Model based design Cognitive (user) models

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Presentation transcript:

Model based design Cognitive (user) models

Cognitive Models in HCI In HCI, three different approaches are used to model cognition Individual models of human factors In this approach, individual human factors such as manual (motor) movement, eye movement, decision time in the presence of visual stimuli etc. are modeled Examples are the Hick-Hyman law, the Fitts’ law Integrated cognitive architectures Here, the whole human cognition process (including perception and motor actions) is modeled Examples are MHP, ACT-R/PM, Soar

Cognitive Models in HCI Simple models of human information processing Most well-known and widely used models based on this approach is the GOMS family of models

GOMS http://www.cs.umd.edu/class/fall2002/cmsc838s/tichi/printer/goms.html Goals What the user wants to achieve Operators Basic actions user performs System state Eg: key press Mental state Eg: read dialog box Methods Decomposition of a goal into sub-goals/operators Selection Means of choosing between competing methods

How KLM Works There are 7 execution operators Physical motor: K - keystroking P - pointing H - homing D – drawing B – mouse button press Mental M - mental preparation System R - response Times are empirically determined. Texecute = TK + TP + TH + TB + TM + TR

The End

GOMS example GOAL: CLOSE-WINDOW For a particular user: [select GOAL: USE-MENU-METHOD MOVE-MOUSE-TO-FILE-MENU PULL-DOWN-FILE-MENU CLICK-OVER-CLOSE-OPTION GOAL: USE-CTRL-W-METHOD PRESS-CONTROL-W-KEYS] For a particular user: Rule 1: Select USE-MENU-METHOD unless another rule applies Rule 2: If the application is GAME, select CTRL-METHOD