Transparency & magic pixel

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Presentation transcript:

Transparency & magic pixel Jokingly easy Easy Adequate Intermediate Challenging Sprites Advanced Concepts (No computers) Key Transparency & magic pixel How a computer thinks Sprites Game engines What makes a game Making Walls Jump to random Object Relativity Speed How a computer works Rooms

Key Also includes: -Animation -Shading -Hit boxes -Origin point -Transformation -Sprite swapping File Organization Cooperative Longer Levels Main Menu Goals Level Select Multiple Levels Start Screen Game Abstractions Quit Option Jokingly easy Easy Adequate Intermediate Challenging Sprites Advanced Concepts (No computers) Key Pause Button Score High Scores Brackets & Variables Game Over Main Character Enhancement Realistic Controls Visible Enemy Health Diagonal Movement Shooting Facing Direction Player Facing Direction Game 2 Arrow Keys Stopping Player Lives Enemy Health Bosses Directional Shooting Player Health Multi-form Enemies Coordinate Planes Control Object Shooting Facing Mouse Player Facing Mouse Projectile Creation Background Music Mouse Shooting Sounds Moving Towards Sound Effects Seeking enemy Homing Projectiles Backgrounds Tilesets Shooting Enemies Enemy Obstacles Obstacles Following Paths Path Shooting Timed Shooting Vertical Horizontal Bouncing Random Functionally Random Enemies & Obstacles Timers