Software Development Life Cycle Models

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Presentation transcript:

Software Development Life Cycle Models

Software Development Life Cycle, SDLC It is a well-defined, structured sequence of stages in software engineering to develop the intended software product. SDLC Activities SDLC provides a series of steps to be followed to design and develop a software product efficiently. SDLC framework includes the following steps:

Requirement Gathering Communication This is the first step where the user initiates the request for a desired software product. He contacts the service provider and tries to negotiate the terms. He submits his request to the service providing organization in writing. Requirement Gathering The requirements are collected using a number of practices as given - studying the existing or obsolete system and software, conducting interviews of users and developers, referring to the database or collecting answers from the questionnaires.

Feasibility Study After requirement gathering, the team comes up with a rough plan of software process. At this step the team analyzes if a software can be made to fulfill all requirements of the user and if there is any.

This step onwards the software development team works to carry on the project. The team holds discussions with various stakeholders from problem domain and tries to bring out as much information as possible on their requirements. The requirements are contemplated and segregated into user requirements, system requirements and functional requirements.

System Analysis At this step the developers decide a roadmap of their plan and try to bring up the best software model suitable for the project. System analysis includes Understanding of software product limitations, learning system related problems or changes to be done in existing systems beforehand, identifying and addressing the impact of project on organization and personnel etc. The project team analyzes the scope of the project and plans the schedule and resources accordingly.

Software Design Next step is to bring down whole knowledge of requirements and analysis on the desk and design the software product. The inputs from users and information gathered in requirement gathering phase are the inputs of this step. The output of this step comes in the form of two designs; logical design and physical design. Engineers produce meta-data and data dictionaries, logical diagrams, data-flow diagrams and in some cases pseudo codes.

Coding This step is also known as programming phase. The implementation of software design starts in terms of writing program code in the suitable programming language and developing error-free executable programs efficiently. Testing An estimate says that 50% of whole software development process should be tested. Errors may ruin the software from critical level to its own removal.

Software testing is done while coding by the developers and thorough testing is conducted by testing experts at various levels of code such as module testing, program testing, product testing, in-house testing and testing the product at user’s end. Early discovery of errors and their remedy is the key to reliable software.

Integration Implementation Software may need to be integrated with the libraries, databases and other program(s). This stage of SDLC is involved in the integration of software with outer world entities. Implementation This means installing the software on user machines. At times, software needs post-installation configurations at user end. Software is tested for portability and adaptability and integration related issues are solved during implementation.

Operation and Maintenance This phase confirms the software operation in terms of more efficiency and less errors. If required, the users are trained on, or aided with the documentation on how to operate the software and how to keep the software operational. The software is maintained timely by updating the code according to the changes taking place in user end environment or technology. This phase may face challenges from hidden bugs and real-world unidentified problems.

Disposition As time elapses, the software may decline on the performance front. It may go completely obsolete or may need intense upgradation. Hence a pressing need to eliminate a major portion of the system arises. This phase includes archiving data and required software components, closing down the system, planning disposition activity and terminating system at appropriate end-of-system time.

Types of Models

1.Built & Fix Model   This model is the worst model developing a project. In    this the product or software is built without proper specifications and design steps . In essence, the product is built and modified as many times as possible until it satisfies the client or customer. the cost of using this model is really high 

2.Waterfall Model    Waterfall approach was first Process Model to be introduced and followed widely in Software Engineering to ensure success of the project. In "The Waterfall" approach, the whole process of Software development is divided into separate phases.

The simplest process model is the waterfall model, which states that the phases are organized in a linear order. The model was originally proposed by Royce ,though variations of the model have evolved depending on the nature of activities and the flow of control between them.

In this model, a project begins with feasibility analysis. Upon successfully demonstrating the feasibility of a project, the requirements analysis and project planning begins. The design starts after the requirements analysis is complete, and coding begins after the design is complete. Once the programming is completed, the code is integrated and testing is done.

Upon successful completion of testing, the system is installed. After this, the regular operation and maintenance of the system takes place.

when the activities of a phase are completed, there should be some product that is produced by that phase. The outputs of the earlier phases are often called work products and are usually in the form of documents like the requirements document or design document. For the coding phase, the output is the code.

Documents produced Requirements document Project plan Design documents (architecture, system, detailed) Test plan and test reports Final code Software manuals (e.g., user, installation, etc.)

Advantages: Simple, easy to understand and follow Highly structured, therefore good for beginners After specification is complete, low customer involvement required. Documentation is provided at each phase Maintenance is easier Each phase is carried out completely (for all requirements) before proceeding to the next. Rapid-prototyping model and object-oriented solutions can solve the problem related to the specification Specification: Natural language, chart, and diagram Build a home and buying a suit

Disadvantages: Inflexible- Freezes in requirements. (New vs Existing systems) Freezing the requirements requires choosing the hardware Uses the “big –bang” approach Document –driven –formal docs at end of each stage

Prototyping model The goal of a prototyping-based development process is to counter the first limitation of the waterfall model. The basic idea here is that instead of freezing the requirements before any design or coding can proceed, a throwaway prototype is built to help understand the requirements.

This prototype is developed based on the currently known requirements. Development of the prototype obviously undergoes design, coding, and testing, but each of these phases is not done very formally or thoroughly.

Prototyping is used to allow the users evaluate developer proposals and try them out before implementation. It also helps understand the requirements which are user specific and may not have been considered by the developer during product design.

Advantages Increased user involvement in the product even before implementation Since a working model of the system is displayed, the users get a better understanding of the system being developed. Reduces time and cost as the defects can be detected much earlier. Quicker user feedback is available leading to better solutions. Missing functionality can be identified easily Confusing or difficult functions can be identified

References http://users.csc.calpoly.edu/~jdalbey/308/Lectures/SoftwareProcessModels.html http://www.tutorialspoint.com/sdlc/ Pankaj Jalote, “An Integrated Approach to Software Engineering”, 3rd Edition, Narosa Publishing House http://www.lauyin.com/NPD/model/prototype.html