Computer Organization and Design Building a Computer!

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Presentation transcript:

Computer Organization and Design Building a Computer! Montek Singh Fri, Nov 15, 2013 (revised Sep 5, 2014 for COMP 541) Lecture 14

Building a Computer THIS IS IT! We are now ready to build a computer. The ingredients are all in place, so let’s put them together… I wonder where this goes? ALU A B MIPS Kit Instruction Memory A D 1

Datapath and Control Datapath Control Consists of all of those components that store or process data Registers, ALU, memories Control Consists of those components that tell datapath components what to do and when Clock, control logic (finite state machines or combinational look-up tables)

Datapath for R-type Instructions Registers and ALU All of the registers together are called register bank, or “register file” ALU Operation (ALUFN) 5 5 Inst Bits 25-21 Read Reg. 1 (rs) 32 data 1 5 Inst Bits 20-16 Read Reg. 2 (rt) 5 Inst Bits 15-11 Write Reg. (rd) ALU 32 data 2 32 Write Data RegWrite (1 means write, 0 means don’t)

Register File 32 registers ($0-$31), each 32 bits wide 2 ports for reading, 1 port for writing Read Reg 1 5 Register 0 32 to1 MUX Register 1 Register 2 Data 1 Register 3 Register 4 LOT’S OF CONNECTIONS! Register ... Register 30 32 Register 31 And this is just one port! Remember, there’s data1 and data2 coming out of the register file! There are 32 bits in each register!

Register File has 3 ports This is one reason we have only a small number of registers 2 Read Ports What’s another reason? 5 Inst Bits 25-21 Read Reg. 1 32 data 1 5 Inst Bits 20-16 Read Reg. 2 5 Inst Bits 15-11 Write Reg. 32 data 2 32 Write Data REALLY LOTS OF CONNECTIONS! 1 Write Port RegWrite

A Complete ALU With support for comparisons (LT and LTU) A B Result Bidirectional Shifter Boolean Add/Sub Sub Bool Shft Math 1 0 Sub Bool Shft Math OP 0 XX 0 1 A+B 1 XX 0 1 A-B 1 X0 1 1 A LT B 1 X1 1 1 A LTU B X 00 1 0 B<<A X 10 1 0 B>>A X 11 1 0 B>>>A X 00 0 0 A & B X 01 0 0 A | B X 10 0 0 A ^ B X 11 0 0 A | B 5-bit ALUFN 0 1 <? Flags N,V,C Bool0 Z Flag

Design Approach “Incremental Featurism” We will implement circuits for each type of instruction individually, and merge them (using MUXes, etc). Steps: 1. 3-Operand ALU instrs 2. ALU w/immediate instrs 2. Loads & Stores 3. Jumps & Branches 4. Exceptions (briefly) Our Bag of Components: Registers 1 Muxes ALU A B ALU & adders + Data Memory WD A RD R/W Register File (3-port) RA1 RA2 WA WE RD1 RD2 Instruction D Memories

Review: The MIPS ISA OP 6 5 16 26 The MIPS instruction set as seen from a Hardware Perspective 000000 rs rt rd func shamt R-type: ALU with Register operands Reg[rd]  Reg[rs] op Reg[rt] 001XXX rs rt immediate I-type: ALU with constant operand Reg[rt]  Reg[rs] op SEXT(immediate) Instruction classes distinguished by types: 3-operand ALU ALU w/immediate Loads/Stores Branches Jumps 10X011 rs rt immediate I-type: Load and Store Reg[rt]  Mem[Reg[rs] + SEXT(immediate)] Mem[Reg[rs] + SEXT(immediate)]  Reg[rt] 10X011 immediate rs rt I-type: Branch Instructions if (Reg[rs] == Reg[rt]) PC  PC + 4 + 4*SEXT(immediate) if (Reg[rs] != Reg[rt]) PC  PC + 4 + 4*SEXT(immediate) 00001X 26-bit constant J-type: jump PC  (PC & 0xf0000000) | 4*(immediate)

Fetching Sequential Instructions 32 + 4 32 P C Read Address Instruction Memory 32 flipflop We will talk about branches and jumps later.

Instruction Fetch/Decode Use a counter to FETCH the next instruction: PROGRAM COUNTER (PC) use PC as memory address add 4 to PC, load new value at end of cycle fetch instruction from memory use some instruction fields directly (register numbers, 16-bit constant) decode rest of the instruction use bits <31:26> and <5:0> to generate controls PC 00 A Instruction 32 Memory +4 D 32 32 INSTRUCTION WORD FIELDS OP[31:26], FUNC[5:0] Control Logic CONTROL SIGNALS

3-Operand ALU Data Path rs rt rd 000000 rs rt rd 100XXX 00000 R-type: ALU with Register operands Reg[rd]  Reg[rs] op Reg[rt] PC 00 Instruction Memory A D +4 Rs: <25:21> Rt: <20:16> RA1 Register RA2 Rd: <15:11> WA File WD RD1 RD2 WE WERF 32 32 Control Logic A B ALU ALUFN WERF! ALUFN WERF 32

Shift Instructions rs rt rd 000000 rs rt rd 000XXX shamt R-type: ALU with Register operands sll: Reg[rd]  Reg[rt] (shift) shamt sllv: Reg[rd]  Reg[rt] (shift) Reg[rs] PC 00 Instruction Memory A D +4 Rt: <20:16> Rs: <25:21> RA1 Register RA2 Rd: <15:11> WA File WD RD1 RD2 WE WERF shamt:<10:6> Control Logic 1 ASEL A B ALU ALUFN ASEL! ALUFN WERF ASEL 32

ALU with Immediate rs rt I-type: ALU with constant operand 001XXX rs rt immediate I-type: ALU with constant operand Reg[rt]  Reg[rs] op SEXT(immediate) PC 00 Instruction Memory A D +4 Rs: <25:21> Rt: <20:16> BSEL Rd:<15:11> Rt:<20:16> 1 RA1 Register RA2 WA WA File WD RD1 RD2 WE WERF ASEL 1 shamt:<10:6> imm: <15:0> SEXT SEXT 1 BSEL Control Logic How do you build SEXT? 1  pad with sign 0  pad with 0s SEXT A B ALU BSEL! BSEL ALUFN ALUFN WERF ASEL

Load Instruction rs rt 100011 I-type: Load immediate I-type: Load Reg[rt]  Mem[Reg[rs] + SEXT(immediate)] PC 00 Instruction Memory A D +4 Rs: <25:21> Rt: <20:16> BSEL Rd:<15:11> Rt:<20:16> 1 RA1 Register RA2 WA WA File WD RD1 RD2 WE WERF ASEL 1 shamt:<10:6> Imm: <15:0> SEXT SEXT Control Logic 1 BSEL SEXT A B BSEL ALU WD R/W Wr ALUFN WDSEL ALUFN Data Memory Wr 32 Adr RD WERF ASEL 32 0 1 2 WDSEL

Store Instruction rs rt I-type: Store 10X011 immediate I-type: Store Mem[Reg[rs] + SEXT(immediate)]  Reg[rt] PC 00 Instruction Memory A D +4 Rs: <25:21> Rt: <20:16> BSEL Rd:<15:11> Rt:<20:16> 1 RA1 Register RA2 WA WA File WD RD1 RD2 WE WERF ASEL 1 SEXT BSEL shamt:<10:6> Imm: <15:0> Control Logic 32 No WERF! SEXT A B BSEL ALU Data Memory RD WD R/W Adr Wr ALUFN WDSEL ALUFN Wr WERF ASEL WDSEL 0 1 2

PC<31:28>:J<25:0>:00 JMP Instructions PC<31:28>:J<25:0>:00 00001X 26-bit constant J-type: j: PC  (PC & 0xf0000000) | 4*(immediate) jal: PC  (PC & 0xf0000000) | 4*(immediate); Reg[31]  PC + 4 PCSEL 6 5 4 3 2 1 PC 00 Instruction Memory A D +4 Rs: <25:21> Rt: <20:16> WASEL J:<25:0> Rd:<15:11> 1 2 Rt:<20:16> RA1 Register RA2 31 WA WA File WD RD1 RD2 WE WERF ASEL 1 SEXT BSEL shamt:<10:6> Imm: <15:0> Control Logic PCSEL WASEL SEXT A B BSEL ALU Data Memory RD WD R/W Adr Wr ALUFN WDSEL ALUFN Wr WERF ASEL PC+4 32 WDSEL 0 1 2

PC<31:28>:J<25:0>:00 BEQ/BNE Instructions PC<31:28>:J<25:0>:00 rs rt BT 10X011 immediate PCSEL 1 2 3 4 5 6 R-type: Branch Instructions if (Reg[rs] == Reg[rt]) PC  PC + 4 + 4*SEXT(immediate) if (Reg[rs] != Reg[rt]) PC  PC + 4 + 4*SEXT(immediate) PC 00 Instruction Memory A D That “x4” unit is trivial. I’ll just wire the input shifted over 2–bit positions. +4 Rs: <25:21> Rt: <20:16> WASEL Rd:<15:11> Rt:<20:16> 31 J:<25:0> 1 2 RA1 Register RA2 WA WA File WD RD1 RD2 WE WERF ASEL 1 SEXT BSEL shamt:<10:6> Imm: <15:0> Z x4 Why add, another adder? Couldn’t we reuse the one in the ALU? Nope, it needs to do a subtraction. Control Logic + PCSEL WASEL BT SEXT A B BSEL ALU Data Memory RD WD R/W Adr Wr ALUFN WDSEL ALUFN Wr Z WERF ASEL PC+4 32 WDSEL 0 1 2

Jump Indirect Instructions PC<31:28>:J<25:0>:00 000000 rs rt rd 00100X 00000 JT BT PCSEL 1 2 3 4 5 6 R-type: Jump Indirect, Jump and Link Indirect jr: PC  Reg[rs] jalr: PC  Reg[rs], Reg[rd]  PC + 4 PC 00 Instruction Memory A D +4 Rs: <25:21> Rt: <20:16> WASEL Rd:<15:11> Rt:<20:16> 31 J:<25:0> 1 2 RA1 Register RA2 WA WA File WD RD1 RD2 WE WERF ASEL 1 SEXT BSEL shamt:<10:6> Imm: <15:0> JT Z BT + x4 Control Logic PCSEL WASEL SEXT A B BSEL ALU Data Memory RD WD R/W Adr Wr ALUFN WDSEL ALUFN Wr Z WERF ASEL PC+4 32 WDSEL 0 1 2

PC<31:28>:J<25:0>:00 Comparisons rs rt 001XXX immediate PC<31:28>:J<25:0>:00 JT BT I-type: set on less than & set on less than unsigned immediate slti: if (Reg[rs] < SEXT(imm)) Reg[rt]  1; else Reg[rt]  0 sltiu: if (Reg[rs] < SEXT(imm)) Reg[rt]  1; else Reg[rt]  0 PCSEL 1 2 3 4 5 6 PC 00 Instruction Memory A D +4 Rs: <25:21> Rt: <20:16> Reminder: To evaluate (A < B) we first compute A-B and look at the flags. LT = N  V LTU = ~C WASEL 31 1 2 J:<25:0> Rd:<15:11> Rt:<20:16> RA1 Register RA2 WA WA File WD RD1 RD2 WE WERF ASEL 1 SEXT BSEL shamt:<10:6> Imm: <15:0> JT Z BT + x4 Control Logic PCSEL WASEL SEXT A B BSEL ALU Data Memory RD WD R/W Adr Wr ALUFN WDSEL ALUFN Wr Z WERF ASEL PC+4 32 WDSEL 0 1 2

PC<31:28>:J<25:0>:00 More comparisons 000000 rs rt rd 10101X 00000 PC<31:28>:J<25:0>:00 JT BT R-type: set on less than & set on less than unsigned slt: if (Reg[rs] < Reg[rt]) Reg[rd]  1; else Reg[rd]  0 sltu: if (Reg[rs] < Reg[rt]) Reg[rd]  1; else Reg[rd]  0 PCSEL 1 2 3 4 5 6 PC 00 Instruction Memory A D +4 Rs: <25:21> Rt: <20:16> WASEL 31 1 2 J:<25:0> Rd:<15:11> Rt:<20:16> RA1 Register RA2 WA WA File WD RD1 RD2 WE WERF ASEL 1 SEXT BSEL shamt:<10:6> Imm: <15:0> JT Z BT + x4 Control Logic PCSEL WASEL SEXT A B BSEL ALU Data Memory RD WD R/W Adr Wr ALUFN WDSEL ALUFN Wr Z WERF ASEL PC+4 32 WDSEL 0 1 2

PC<31:28>:J<25:0>:00 LUI rt PC<31:28>:J<25:0>:00 001XXX 00000 immediate JT BT I-type: Load upper immediate lui: Reg[rt]  Immediate << 16 PCSEL 1 2 3 4 5 6 PC 00 Instruction Memory A D +4 Rs: <25:21> Rt: <20:16> WASEL 31 1 2 J:<25:0> Rd:<15:11> Rt:<20:16> RA1 Register RA2 WA WA File WD RD1 RD2 WE WERF Imm: <15:0> SEXT JT SEXT Z BT + x4 shamt:<10:6> Control Logic “16” 1 2 ASEL 1 BSEL PCSEL WASEL SEXT A B BSEL ALU Data Memory RD WD R/W Adr Wr ALUFN WDSEL ALUFN Wr Z WERF ASEL PC+4 32 WDSEL 0 1 2

Reset, Interrupts, and Exceptions Upon reset/reboot: Need to set PC to where boot code resides in memory Interrupts/Exceptions: any event that causes interruption in program flow FAULTS: e.g., nonexistent opcode, divide-by-zero TRAPS & system calls: e.g., read-a-character I/O events: e.g., key pressed How to handle? interrupt current running program invoke exception handler return to program to continue execution Registers $k0, $k1 ($26, $27) reserved for operating system (kernel), interrupt handlers any others used must be saved/restored

PC<31:28>:J<25:0>:00 Exceptions 0x80000000 0x80000040 PC<31:28>:J<25:0>:00 Reset: PC  0x80000000 0x80000080 JT BT Bad Opcode: Reg[27]  PC+4; PC  0x80000040 PCSEL 1 2 3 4 5 6 IRQ: Reg[27]  PC+4; PC  0x80000080 PC 00 Instruction Memory A D +4 Rs: <25:21> Rt: <20:16> WASEL Rd:<15:11> Rt:<20:16> 1 2 3 31 27 J:<25:0> RA1 Register RA2 WA WA File WD RD1 RD2 WE WERF Imm: <15:0> RESET SEXT JT SEXT IRQ Z BT + x4 ASEL 2 shamt:<10:6> “16” 1 Control Logic 1 BSEL PCSEL WASEL SEXT A B BSEL ALU Data Memory RD WD R/W Adr Wr ALUFN WDSEL ALUFN Wr Z WERF ASEL LSEL PC+4 32 WDSEL 0 1 2

MIPS: Our Final Version WA PC +4 Instruction Memory A D Register File RA1 RA2 RD1 RD2 ALU B WD WE ALUFN Control Logic Data Memory RD R/W Adr Wr WDSEL 0 1 2 BSEL J:<25:0> PCSEL WERF 00 PC+4 Rt: <20:16> Imm: <15:0> ASEL SEXT Z BT WASEL PC<31:28>:J<25:0>:00 JT Rs: <25:21> 2 1 shamt:<10:6> 3 4 5 6 “16” IRQ 0x80000080 0x80000040 0x80000000 RESET This is a complete 32-bit processor. Although designed in “one” class lecture, it executes the majority of the MIPS R2000 instruction set. Executes one instruction per clock WASEL Rd:<15:11> Rt:<20:16> 1 2 3 31 27 BT + x4

MIPS Control The control unit can be built as a large ROM Instruction R E S T I Q P C L S E X T WA S E L W D S E L ALUFN Sub Bool Shift Math W R W E R F A BS X 1 4 00 6 3 add sll andi lw sw beq Problem Set #6!

Summary We have designed a full “miniMIPS” processor! has datapath, which includes registers, ALU instruction and data memories control unit governs everything! Next couple of classes: some advanced topics memory hierarchy: caches etc. pipelining the processor: benefits and challenges wrap up (grades etc.) Don’t forget: Problem Set #6 and Quiz #5