Engaging with Augmented Reality Barry Spencer
Augmented Reality (AR) is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data. From Wikipedia
Start with Marketing Trigger Image 1 2 Video Overlay 3 Form Overlay
The Prospectus
Not forgetting the learning 1: Can Augmented Reality leverage student engagement? 2: Enrich paper based course materials with contextual digital material 3: A replacement for A4 size format course materials 4: Take advantage BYOD, Smart-phones and Tablet Devices 5: Serve a mobile learning niche
Why Cards
The Flash Card
The Survey