Fundamentals of Multimedia

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Presentation transcript:

Fundamentals of Multimedia Chapter 1 – Multimedia Concepts Prepared By: Bernard Ugalde

Learning Outcome Define multimedia and list some examples. Enumerate the disadvantages and advantages of multimedia. List the components of multimedia system. Identify the different objects of multimedia. Explain virtual reality and its relationship to multimedia. List examples of multimedia standards those are relevant to the field. Enumerate and explain the stages of multimedia application development in the correct sequence. Categorise multimedia software according to the phase they are used in the life cycle of a multimedia system.

Chapter Outline What is Multimedia? Objectives of Multimedia Advantages of Multimedia Dis advantages of Multimedia Components of Multimedia Objects of Multimedia Virtual Reality Multimedia Standards Multimedia Software Stages of Multimedia Application Development

What is Multimedia? Uses multiple forms of information content and information processing (e.g. text, audio, graphics, animation, video, interactivity) to inform or entertain the user. Use of electronic media to store and experience multimedia content.

Objectives of Multimedia Send information Educate the public Provide entertainment

Advantages of Multimedia Enhancement of Text Only Messages Improves over Traditional Audio-Video Presentations Gains and Holds Attention Good for "computer-phobics“ Multimedia is Entertaining as Well as Educational.

Disadvantages of Multimedia Information overload It takes time to compile It can be expensive Too much makes it unpractical.

Components of Multimedia Capture Devices Storage Devices Communication Networks Computer Systems Display Devices

Objects of Multimedia Text is the information mix of alphabets, numerals and special characters. Image is a visual representation of something. Graphics are visual images or designs on some surface, such as a wall, canvas, screen, paper, or stone to inform, illustrate, or entertain. Audio is sound within the acoustic range available to humans. Audio files are usually compressed for storage or faster transmission. Video is the representation of moving images with the mix of Audio. Animation is the process of creating the illusion of motion and shape change by means of the rapid display of a sequence of static images that minimally differ from each other.

Convergence of Multimedia At the convergence of technology and creative invention in multimedia is virtual reality, or VR. Goggles, helmets, special gloves, and bizarre human interfaces attempt to place you “inside” a lifelike experience. VR requires terrific computing horsepower to be realistic. The technology and methods for working with three-dimensional images and for animating them are discussed.

Multimedia Standards CCITT/ISO (now ITU – T) standards for multimedia include F.700, G.711, G.721, G.722, G.725, H.221, H.242, H.261, H.320, HyTime, IIF, JBIG, JPEG, MHEG, MPEG, ODA, T.80, X.400, G.723, G.726, G.727, G.728, G.764, G.765, H.200, H.241, H.243, T.120 Internet standards include IP Multicast, MIME, RTP, ST-2, RFC 741, Xv and mvex W3C standards are also very relevant Proprietary standards are Bento, GIF, QuickTime, RIFF, DVI, MIDI.

Multimedia Software Macromedia Director Macromedia Flash DVD Studio Pro MYDVD Adobe Illustrator Adobe Photoshop Macromedia Fireworks Microsoft Publisher Adobe Captivate Camtasia Studio Adobe After Effects Adobe Premiere Adobe Contribute Adobe Golive Macromedia Dreamweaver

Stages of Multimedia Application Development Planning and Costing   Designing and Producing   Testing Delivering