Children, Perceptions of Reality, and Telepresence Matthew Lombard
Real vs. Unreal – Not So Simple Types of reality distinctions: Mediated vs. nonmediated (by technology) Actual vs. not actual (nonfiction [news] vs. fiction [entertainment]) Live vs. recorded Plausible vs. implausible (if not actual, could it be?) Example: ‘Reality TV’
Understanding TV and Reality Step 1. “There are people in the box” (Ronald McDonald, popcorn examples of Flavell & Flavell) Step 2. TV people/objects are different, but nature unknown Step 3. TV is representation but always accurate (“What’s an actor?”) Step 4. Not everything on TV is socially realistic
Understanding TV and Reality Children have to learn to use form cues and content cues to determine ‘realism’: Actual – live news Actual - recorded news bad sound anchors at desk sloppy speaking narrator/voice-over no background music special graphics no special effects b&w (documentaries)
Understanding TV and Reality Children have to learn to use form cues and content cues to determine ‘realism’: Not actual – drama Not actual - sitcom close-ups of faces laugh track mood-setting music good sound Not actual - cartoon adult voices animation fast pace sound effects
Understanding TV and Reality Children have to learn to use form cues and content cues to determine ‘realism’: Actual – live news Actual - recorded news crime, weather crime, politics, history, ‘breaking news’ health, science Not actual – drama Not actual – sitcom ?? ??
Understanding TV and Reality Seems likely that as media technologies evolve, children will find it harder and/or take longer to make reality distinctions: Screen size, picture quality, graphics realism, sound quality, surround sound, interactivity, augmented and virtual reality, robots…! Not limited to children – even when we know the truth, we want to the misperception: telepresence
Telepresence Topic of scholarly interest and research – causes, effects, implications
Telepresence Illusion that occurs in many contexts that have commercial potential Likely effects on people, organizations, societies
Defining Presence ISPR (2000): Presence (a shortened version of the term "telepresence") is a psychological state or subjective perception in which even though part or all of an individual's current experience is generated by and/or filtered through human-made technology, part or all of the individual's perception fails to accurately acknowledge the role of the technology in the experience.
Defining Presence Lombard & Ditton (1997): a perceptual illusion of nonmediation
Applications Executive meetings Sun Starfire
Applications Distance education (K-12) PEBBLES ThereNow / DVE
Applications Distance education (higher ed)
Applications Medical training Barrow Medical Institute
Applications Telemedicine including telepsychiatry
Applications Politics and government Teleportec
Applications Military Freedom Calls
Applications Emergency command and coordination InterSTAR Infra-Structures
Applications Legal
Applications Human Resources HireVue
Applications Telework / telecommuting HeadThere
Applications Customer service DVE
Applications Science and exploration
Applications Arts Dreamworks
Applications Telepresence Art Telematic Dreaming
Applications Adult
Applications Virtual bus tour
Applications Future: Home Accenture
Enhancements ‘3D’ Teleport TelepresenceTech
Enhancements Physical interaction / haptics
Enhancements Physical interaction / haptics
Expanded Telepresence Social vs. spatial telepresence Interactive vs. noninteractive Real vs. simulated people/places
Spatial Telepresence Teleoperation
Spatial Telepresence Virtual sports and games
Spatial Telepresence Training simulators
Spatial Telepresence Virtual therapy
Noninteractive Telepresence IMAX 3D
Noninterative Telepresence TV
Noninteractive Telepresence Virtual nature
Simulated People/Places Second Life Cisco
Simulated People/Places Military training
Simulated People/Places Virtual receptionist Carnegie Mellon U
Simulated People/Places Robots Riken Honda
Simulated People/Places Androids Hanson Robotics Osaka University
Future of Telepresence? Holodeck
Presence Research Community Interdisciplinary (computer sci to philosophy) International Growing (EU FETs 50+ mil euros) ISPR Presence journal, presence-l listserv 12th PRESENCE conference November in Los Angeles
Presence Research Community Research goals Identify and manipulate causes (media form/content, user characteristics) Identify and understand consequences (learning and task performance, productivity, enjoyment, involvement, persuasion, desensitization, arousal/relaxation, emotion, effectiveness of communication, “Work Live Learn Play”) Develop cohesive theory of cognitive, affective, and behavioral processes of telepresence
Presence Research Community Research goals
Big Picture Questions How to maximize usefulness of telepresence? What forms do people want and fear? Where will technology evolution take us? (utopia vs. dystopia) How to deal with ethical challenges?
Big Picture Questions