Hool Presented by iskandar.

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Presentation transcript:

hool Presented by iskandar

What is ? It is a card game which you can use as a stepping stone before you start teaching bridge.

Currently, the common method of introducing people to bridge is mini-bridge.

its modified form of bidding. There are many advantages Hool has compared to mini- bridge. The most important one is the wealth of strategy that comes with its modified form of bidding.

Most bridge teachers agree that it is "best" to teach Play . Most bridge teachers agree that it is "best" to teach Play before Bidding.

What is HOOL? HOOL is just like bridge, the main difference being the bidding method. In HOOL no bidding system is needed; rather HOOL uses ‘information sharing’ as an intermediate stage before the bidding.

This ppt will show you how to play HOOL This ppt will show you how to play HOOL. This ppt designed for the bridge teacher, so only fundamental differences will be explained.

HOOL step by step Sharing information bidding play

Step 1: Sharing Information

Step 1: Sharing Information After players has been dealt their 13 cards, each player must share two pieces of information about their hand to the table; one information at a time, starting with the dealer.

There are 3 types of information that can be shared: 1. HCP 2. Pattern (always in descending order of numbers i.e. 6-4-2-1 even if your specific pattern is 2-6-1-4) 3. Length in a suit. (i.e. Number of cards in ] or in [ or in } or {)

There are 3 types of CARDS TO show what you have: This card you can use to show HCP Card to show hand pattern Card to show number of suit (only one suit at a time)

Step 1: Sharing Information EXAMPLE#a You are as a dealer sitting South, And have to share one Information. You have 3 choice, showing your HCP or 5422 pattern or number of cards in any suit you like. For example you tell the table that you have 5422 pattern.

Step 1: Sharing Information EXAMPLE#a You use card information for hand pattern; write it down and show it to table. Show it in descending order of numbers. Do not write 2-4-2-5

Step 1: Sharing Information EXAMPLE#a Next, West shows (for example) she has 5 cards in spade. North says she has 16 HCP, and West announces she has 4 cards in spade. At the table you can see picture like at right. Now it is your second turn.

Step 1: Sharing Information EXAMPLE#a So far you know your side is in game zone point and cleverly you show your 4 cards heart at second turn.

Step 1: Sharing Information EXAMPLE#a And then every other player share another information at their turn. Now all information are on the table as you can see at right picture

Step 1: Sharing Information EXAMPLE#a You show 5422 pattern and 4 cards in heart. West Shows 5 cards in spade and 2 cards in diamond. North, your partner, shows her 16 HCP and 4 cards in heart. And East has 4 cards in spade and a 4441 pattern. Each player can choose what to show and may try to conceal some information - for example East West not sharing their HCP. But each player must say something; Passing is not allowed at information stage.

All players secretly choose a contract Step 2: BIDDING #a All players secretly choose a contract for their side to make & reveal simultaneously.  Pass is a legal choice. You may bid partscore at any level, game, small slam or grand slam. 

The highest bidder becomes the Temporary Declarer #1 (TD1). Step 2: BIDDING #B The highest bidder becomes the Temporary Declarer #1 (TD1). 

Step 2: BIDDING#C Next, both opponents of TD1 simultaneously decide and reveal whether to pass, double, or bid higher.

Step 2: BIDDING #d If at least one opponent of TD1 doubles then TD1 has a chance to redouble or pass.

Step 2: BIDDING #e If at least one opponent of TD1 makes a higher bid (outbid TD1) she becomes TD2.

Step 2: BIDDING #f If either opponent becomes TD2, then TD1 and partner get the final chance, at the same time, to either pass, double or bid higher.  Either way TD1 or TD2 will become DECLARER.

Step 2: BIDDING #g If TD1 or partner bids higher, then TD2 or partner has the final chance to pass or double.

Step 2: BIDDING EXAMPLE#a You and your partner has 26 HCP it is likely you can make a game contract. 4H is good choice even you know that heart will be break badly in 4-1. You don’t want to be in 3NT with two small spades, and you don’t know what partner has in spade. You pick up bidding cards write 4H on it put at the table face down.

Step 2: BIDDING EXAMPLE#a All players secretly choose a contract for their side to make and put it face down on table

Step 2: BIDDING EXAMPLE#a All players reveal their bid simultaneously. You are the highest bidder, you become temporary declarer #1 (TD1).

Step 2: BIDDING EXAMPLE#a You are TD1. Next, both opponents of TD1, simultaneously decide and reveal whether to pass, double, or bid higher. For this example both east west choose to Pass. Now you become a DECLARER.

Step 3: THE PLAY Lefty make opening lead, dummyis tabled and we start playing like we play bridge.

Step 4: SCORING You can use bridge scoring and vulnerability. When I teach my students, I use bridge scoring and treat all boards as all- vulnerable. My idea is to encourage students to bid game more often. Amaresh Deshpande who create this game made a simpler scoring method. He also has created playing cards & bidding box for sharing information purpose from eco friendly paper and wood.

The inventor Amaresh Deshpande, a math teacher who decided to teach bridge in his class, noticed that kids tend to have short attention spans. They are uninterested in bidding as it takes a long time to learn. To address this problem, Deshpande has created a game for kids to learn the concepts of bridge, called Hool. You can write email to amaresh.deshpande@gmail.com and ask him anything about Hool or share some ideas about this fascinating game.

If you have any queries about don’t hesitate to contact us… kanday@quicktrick.biz quicktrick.biz/hool +62 85 630 70 430

Appendix 1: link https://www.youtube.com/watch?v=EUZrdgWTWR8 youth.worldbridge.org/category/teaching/hool/ https://bridgewinners.com/article/view/elucidating-my-previous-article- on-hool/

Appendix 2: HOOL rules as written by Amaresh Deshpande  Step 1: Information sharing (always turn by turn) There are totally 6 kinds of information available to be shared by each player. Passing is not allowed. HCP Pattern (always in descending order of numbers) Number of cards in Spades Number of cards in Hearts Number of cards in Diamonds Number of cards in Clubs Clockwise, starting with the dealer, each player can choose to share a total of any two pieces of the information - one information at a time. Step 2: Bidding (always revealed at the same time) If the highest bid is the same between two or more players, then either the dealer with the highest bid or the next person after the Dealer becomes Temporary Declarer #1 (TD1). Next, both the opponents of the TD1, at the same time, have to chance to pass, double or bid higher. If both pass, TD1 becomes Permanent Declarer (PD). If one passes and one doubles OR both double – then TD1 has a chance to redouble or pass. Else, if either opponent becomes TD2, then TD1 and partner get the final chance, at the same time, to either pass, double or bid higher. Accordingly either TD1 or TD2 will become PD. Again, double / redouble is for penalty only. Step 3: Play Like bridge  STEP 4: Scoring Each trick in any successful contract =10 points (from 7th trick onwards) Each overtrick = 10 points Game bonus = 100 points Small slam bonus = 200 points Grand slam bonus = 400 points Each undertrick = 20 points Doubled Contract = 2 times total score Redoubled Contract = 4 times total score

Appendix 3: photo of me  No, I’m not the man with dark blue polo shirt. That’s Rosenberg - my Idol. I’m the guy who is wearing a red T-shirt, less taller but more handsome.