Interactivity in Educational Applications using Virtual Reality

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Interactivity in Educational Applications using Virtual Reality
Presentation transcript:

Interactivity in Educational Applications using Virtual Reality 25 April 2019 Interactivity in Educational Applications using Virtual Reality Mgr. Alena Kovárová Supervisor: doc. Ing. Martin ŠPERKA, PhD. 25 April 2019 Slovak University of Technology Slovak University of Technology

Slovak University of Technology 25 April 2019 Overview Human, Computer and Interaction Interactivity, HCI, AT Constructivism Virtual Reality Virtual Reality in Education Virtual Playground 25 April 2019 Slovak University of Technology Slovak University of Technology

Slovak University of Technology Interactivity in e-learning – simple clicking to click but not learn anything to click to obtain a kind of experience dependent on the system reaction 25 April 2019 Slovak University of Technology

HCI – Human Computer Interaction Researchers in HCI are interested in developing new design methodologies experimenting with new hardware devices prototyping new software systems exploring new paradigms for interaction developing models and theories of interaction 25 April 2019 Slovak University of Technology

Slovak University of Technology AT - Activity Theory A few of the main concerns of AT: consciousness the asymmetrical relation between people and things the role of artifacts in everyday life HCI AT 25 April 2019 Slovak University of Technology

Slovak University of Technology Constructivism Objectivist View Constructivist View Knowledge exists outside of individuals and can be transferred from teachers to students. Knowledge has personal meaning. It is created by individual students. Students learn what they hear and what they read. If a teacher explains abstract concepts well, students will learn those concepts. Learners construct their own knowledge by looking for meaning and order; they interpret what they hear, read, and see based on their previous learning and habits. Learning is successful when students can repeat what was taught. Learning is successful when students can demonstrate conceptual understanding. 25 April 2019 Slovak University of Technology

Slovak University of Technology Virtual Reality I Projected Headsets Desk-top Table-top 25 April 2019 Slovak University of Technology

Slovak University of Technology Virtual Reality II multimodal devices: HMD, wired glove, cyberstick, polhemus boom arm, omnidirectional treadmill standard input devices: keyboard, mouse, joystick, VR-specific spaceball Immersion: full, partial, augmented VR 25 April 2019 Slovak University of Technology

Slovak University of Technology VR in Education 3 kinds of experiences: relative sizes e.g. atoms and electrons multisensory cues e.g. variations in the intensity of sound may be used to indicate the current level of radiation representations of objects and events that have no physical form in the real world e.g. fields 25 April 2019 Slovak University of Technology

Slovak University of Technology Virtual Playground 25 April 2019 Slovak University of Technology

Thank you for you attention kovarova@fiit.stuba.sk 25 April 2019 Slovak University of Technology