Design and Implementation of Pedagogies of Engagement

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Design and Implementation of Pedagogies of Engagement Karl A. Smith Engineering Education – Purdue University Civil Engineering - University of Minnesota ksmith@umn.edu http://www.ce.umn.edu/~smith Creating Citizen Engineers through Infrastructure Awareness – NSF – DLR Project Faculty Workshop – College of Engineering University of Wisconsin - Platteville August 2006

Design and Implementation of Pedagogies of Engagement – Overview & Resources Engineering = Design Design & Backward Design Process (Felder & Brent, Dee Fink & Wiggins & McTighe) Pedagogies of Engagement - Instructional Format explanation (or exercise to engage workshop participants) Smith web site – www.ce.umn.edu/~smith University of Delaware PBL web site – www.udel.edu/pbl Design of Challenge-Based (PBL) exercises Creating High Quality Learning Environments (Bransford, Vye & Bateman) -- http://www.nap.edu/openbook/0309082927/html/ Cooperative Learning (Johnson, Johnson & Smith) Course, Class Session, and Learning Module Design: From Objectives and Evidence to Instruction Ongoing assessment - involving students

Engineering A scientist discovers that which exists. An engineer creates that which never was -- Theodore von Kármán (1881-1963) The engineering method is design under constraints – Wm. Wulf, President, National Academy of Engineering The engineering method is the use of heuristics to cause the best change in a poorly understood situation within the available resources – Billy Koen, Discussion of the Method

Engineering = Design Design in a major sense is the essence of engineering; it begins with the identification of a need and ends with a product or system in the hands of a user. It is primarily concerned with synthesis rather than the analysis which is central to engineering science. Design, above all else, distinguishes engineering from science (Hancock, 1986, National Science Foundation Workshop). Design defines engineering. It's an engineer's job to create new things to improve society. It's the University's obligation to give students fundamental education in design (William Durfee, ME, U of Minnesota, Minnesota Technolog, Nov/Dec 1994).

Engineering Design Engineering design is a systematic, intelligent process in which designers generate, evaluate, and specify concepts for devices, systems, or processes whose form and function achieve clients’ objectives or users’ needs while satisfying a specified set of constraints. Engineering Design Thinking, Teaching, and Learning -- http://www.asee.org/about/publications/jee/upload/2005jee_sample.htm

Skills often associated with good designers – the ability to: tolerate ambiguity that shows up in viewing design as inquiry or as an iterative loop of divergent-convergent thinking; maintain sight of the big picture by including systems thinking and systems design; handle uncertainty; make decisions; think as part of a team in a social process; and think and communicate in the several languages of design. Engineering Design Thinking, Teaching, and Learning -- http://www.asee.org/about/publications/jee/upload/2005jee_sample.htm

Effective Course Design (Felder & Brent, 1999) ABET EC 2000 Bloom’s Taxonomy Course-specific goals & objectives Goals and Objectives Classroom assessment techniques Technology Cooperative learning Students Instruction Assessment Other experiences Tests Other measures Lectures Labs

A Self-Directed Guide to Designing Courses for Significant Learning L. Dee Fink. 2003. Creating significant learning experiences. Jossey-Bass.

“Throughout the whole enterprise, the core issue, in my view, is the mode of teaching and learning that is practiced. Learning ‘about’ things does not enable students to acquire the abilities and understanding they will need for the twenty-first century. We need new pedagogies of engagement that will turn out the kinds of resourceful, engaged workers and citizens that America now requires.” Russ Edgerton (reflecting on higher education projects funded by the Pew Memorial Trust)

Cooperative Learning: Key Concepts •Positive Interdependence •Individual and Group Accountability •Face-to-Face Promotive Interaction •Teamwork Skills •Group Processing

http://www.udel.edu/pbl/

It could well be that faculty members of the twenty-first century college or university will find it necessary to set aside their roles as teachers and instead become designers of learning experiences, processes, and environments. James Duderstadt, 1999 We never educate directly, but indirectly by means of the environment. Whether we permit chance environments to do the work, or whether we design environments for the purpose makes a great difference. John Dewey, 1906