15. Human-Computer Interaction

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Presentation transcript:

15. Human-Computer Interaction

THE TROUBLE WITH COMPUTERS AND SOFTWARE DESIGN

Design Criteria for Usable Software Efficiency Accuracy Learnability Memorability satisfaction

SOFTWARE DESIGN CYCLE: UNDERSTAND, DESIGN, AND EVALUATE

UNDERSTAND SYSTEM AND USER CHARACTERISTICS

Functionality -- creeping featurism Balance btn functionality and ease of use Frequency of use Mandatory vs. discretionary use The knowledge level of the user

DESIGN USING THEORIES AND MODELS

Seven Stages of Action (Norman, 1986) Figure 15.2 Bridging the gulf of execution and gulf of evaluation

Models of User Performance for Design: GOMS Card, Moran, & Newell (1983) Model Human Processor

Models of User Performance for Design: GOMS

DESIGN TO SUPPORT MENTAL MODELS WITH CONCEPTUAL MODELS AND METAPHORS

Making invisible parts and processes visible to the user Providing feedback Building in consistency Presenting functionality through a familiar metaphor

DESIGN USING PRINCIPLES AND GUIDELINES

General Usability Guidelines

Basic Screen Design Dialog Style Menus Fill-in forms Question-answer Command language Function keys Direct manipulation Natural language

DESIGN OF USER SUPPORT

EVALUATE WITH USABILITY HEURISTICS

EVALUATE WITH USABILITY TESTS AND METRICS

Prototypes Usability Metrics

Number of Users and Data Interpretation Pitfalls of Usability Testing

INFORMATION TECHNOLOGY

Hypertext, Hypermedia, and the Internet Information Database Access Mediated retrieval Intelligent agents Spatially organized database Virtual and Augmented Reality Affective Computing