TEALS Minecraft Project

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TEALS Minecraft Project Lecture 7: Pathfinding

Pathfinding Algorithms Pathfinding algorithms automatically map out routes from one location to another, usually accounting for barriers and other obstructions along the way. They are used in pretty much every game out there where entities move around in a simulated world. Pathfinding in Minecraft Getting to resources or desired locations (for example, zombies and skeletons seek out dark spots). Avoiding or fleeing other entities Moving toward or chasing other entities

PathNavigate Minecraft uses the PathNavigate class to perform pathfinding operations. Every EntityLiving has a field navigator to access specific properties of the pathfinding object. You can get this object using entity.getNavigator(). To move to an entity, the following two methods may be used: public boolean tryMoveToXYZ (double x, double y, double z, double speed); public boolean tryMoveToEntityLiving (Entity toMoveTo, double speed); To clear the current path or stop the entity from pathfinding, use public void clearPathEntity()

Lab 7: Virus Robot In Lab 7, we will create a virus robot. The VirusRobot will use pathfinding to navigate to nearby target entities. Once it is close enough, it will infect them and turn them into virus robots themselves. This lab will use a lot of new functions and classes. You will need to carefully read the notes at the beginning of the lab to find the tools you need to complete this lab.