Making Java GUIs Functional

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Presentation transcript:

Making Java GUIs Functional CMSC 341 Making Java GUIs Functional

More on Swing Great Swing demo at http://java.sun.com/products/plugin/1.3.1_01a /demos/jfc/SwingSet2/SwingSet2Plugin.html Just google for “SwingSet Demo Java” Now let’s learn how to make GUIs functional

Last Class Learned about GUI Programming. Created two GUIs UppercaseConverter Calculator Now we will make them work.

Events Java uses an Event Delegation Model. Every time a user interacts with a component on the GUI, events are generated. Events are component-specific. Events are objects that store information like the type of event that occurred, the source of the event, the time of an event to name a few.

Event Delegation Model Once the event is generated, then the event is passed to other objects which handle or react to the event, thus the term event delegation. The objects which react to or handle the events are called event listeners.

Three Players Event source which generates the event object Event listener which receives the event object and handles it Event object that describes the event

Revisiting our GUI We have already created a GUI. How many components? What are some possible events?

Example Click on UPPER JButton Generates an ActionEvent Event object is sent to an ActionListener that is registered with the UPPER JButton ActionListener handles in actionPerformed method. Event public class Handler implements ActionListener { public void actionPerformed(ActionEvent e){ System.out.println(“Handling “ + e); }

Registering Listeners By having a class implement a listener interface, it can contain code to handle an event. However, unless an instance of the class is registered with the component , the code will never be executed. (Common novice error.)

A Few More Java Events FocusEvent – component gains or loses focus MouseEvent – mouse is moved, dragged, pressed, released or clicked WindowEvent – window is iconified, deiconified, opened or closed TextEvent – text is modified KeyEvent – key is pressed, depressed or both ContainerEvent – components are added or removed from Container

Corresponding Listeners FocusEvent – FocusListener MouseEvent – MouseListener, MouseMotionListener WindowEvent – WindowStateListener, WindowListener, WindowFocusListener TextEvent – TextListener KeyEvent – KeyListener ItemEvent- ItemListener ContainerEvent – ContainerListener

Methods for Registering Listeners JButton addActionListener(ActionListener a) addChangeListener(ChangeListener c) addItemListener(ItemListener i) JList addListSelectionListener(ListSelectionListener l)

UpperCaseConverter Example Goal When UPPER button is pressed, the text in the textfield will be converted to upper case and appended into the text area. When CLEAR button is pressed, both the text field and the text area will be cleared. Things to consider to accomplish goal What type of events do we need to respond to? What listener interfaces do we need to implement?

Implementing an ActionListener Create as a separate class No access to data in JFrame Create as an inner class Access to JFrame data Must instantiate an object of this class to pass to addActionListener method Make the JFrame implement the interface No need to instanciate an object of this class – have the this reference

Implementing ActionListener import java.awt.event.*; public class UpperCaseConverter extends JFrame implements ActionListener { //omitted code upper = new JButton("UPPER"); clear = new JButton("CLEAR"); upper.addActionListener(this); clear.addActionListener(this); //omitted code public void actionPerformed(ActionEvent e){ Object obj = e.getSource(); if(obj == clear) System.out.println("Clear"); else if(obj == upper) System.out.println("Upper"); } Good to test for expected interaction as you go

Implement Desired Behavior public void actionPerformed(ActionEvent e) { Object obj = e.getSource(); if(obj == clear){ input.setText(""); output.setText(""); } else if(obj == upper){ String result = input.getText(); StringBuffer buffer = new StringBuffer(output.getText()); buffer.append(result.toUpperCase()+ "\n"); output.setText(buffer.toString()); JButtons, JLabels, JTextFields and JTextAreas all have setText method to change their content

Adding Functionality to the Calculator Need capability for telling the number to go to the left or right TextField. If click and holding the ctrl button then number goes to the left, else the right. Need to be able to perform operations. Use the operators themselves for the operations. Need to be able to clear fields. Convert the equal sign to a C for clear.

Slightly Modified GUI Notice the change Changed ‘=‘ to ‘C’ Changed all references from “equals” to “clears” in the code

Add Listeners plus.addActionListener(this); minus.addActionListener(this); mult.addActionListener(this); div.addActionListener(this); clears.addActionListener(this); dot.addActionListener(this); for(int i = 0; i < 10 ; i++) numbers[i].addActionListener(this);

Implementing the actionPerformed Method First step is to implement the skeleton code that will recognize the different locations that are clicked. Second step is to code for clicks with ctrl key pressed and not pressed. Third step is to add desired behavior. Helper methods would be helpful for the converting of text to floats and for the various arithmetic operations.

More ActionEvent Methods public void actionPerformed(ActionEvent e) { String command = e.getActionCommand(); System.out.println(command); int modifiers = e.getModifiers(); if(modifiers == ActionEvent.CTRL_MASK) System.out.println("CTRL PRESSED"); }

Problem Unfortunately, the code on the previous code can not differentiate between a button click with the control key down and a button click alone. Next… try MouseListener interface. mousePressed mouseReleased mouseExited mouseClicked mouseEntered

Changing to a MouseListener Change all ActionListener references to MouseListener references Remove actionPerformed method and add: public void mouseClicked(MouseEvent e){ int button = e.getButton(); System.out.println(button); String modifiers = e.getMouseModifiersText(e.getModifiers()); System.out.println(modifiers); } public void mouseReleased(MouseEvent e){} public void mousePressed(MouseEvent e){} public void mouseEntered(MouseEvent e){} public void mouseExited(MouseEvent e){} Determines which button was pressed, right or left States whether the Ctrl, Alt or Shift buttons were pressed

Output After a left click then right click on a number output is: 1 Button1 3 Meta+Button3 After left click then right click on a number with ctrl down output is: Ctrl+Button1 Meta+Ctrl+Button3

mouseClicked Method Need to use getSource method to determine which button was pressed. Easiest way to differentiate is left click and right click Left click -<left operand Right click -< right operand For operators doesn’t matter

Functional mouseClicked Method public void mouseClicked(MouseEvent e){ int button = e.getButton(); JTextField dest = null; if(button == 1) dest = operand1; //left click == left operand if(button == 3) dest = operand2; //right click == right operand Object src = e.getSource(); if(src == clears) clear(); //helper method else if(src == mult||src == div||src == plus||src == minus) performOperation(src); //helper method else{ int i = 0; for(; i < numbers.length; i++) if(src == numbers[i]) break; StringBuffer text = new StringBuffer(dest.getText()); if (src == dot) text.append(dot.getText()); else text.append(numbers[i].getText()); dest.setText(text.toString()); }

Helper Method private void performOperation(Object src){ float f1 = 0;float f2 = 0; try { f1 = Float.parseFloat(operand1.getText()); f2 = Float.parseFloat(operand2.getText()); }catch (NumberFormatException e){ output.setText("Invalid Number Format"); } try{ float ans = 0; if(src == mult) ans = f1 * f2; else if(src == plus) ans = f1 + f2; else if(src == minus) ans = f1 - f2; else if(src == div) ans = f1 / f2; output.setText(Float.toString(ans)); } catch (Exception e) { output.setText("Invalid Operation");

Adapter Classes In the previous implementation, we implemented four empty methods. We can create a listener class that extends its corresponding adapter class. Adapter classes provide the empty implementation of all the methods in a listener interface We only need to override the method(s) whose behavior we want to influence.

Anonymous Inner Classes Adapter classes are often implemented as anonymous inner classes. mult.addListener(new MouseAdapter(){ public void mouseReleased(){ // specialized code just for mult // that will only be executed when mouse is // released on the ‘x’ JButton } });