University of California, Berkeley Florida 1999 M+D 2001, Geelong, July 2001 “Viae Globi” Pathways on a Sphere Carlo H. Séquin University of California, Berkeley 20 Minute Time slot !!
Computer-Aided Sculpture Design Florida 1999 Computer-Aided Sculpture Design I have been a CAD tool builder for last 20 years. I have actively become involved in sculpture design only in the last 6 years when I started a collaboration with Brent Collins.
“Hyperbolic Hexagon II” (wood) Florida 1999 “Hyperbolic Hexagon II” (wood) For whom I designed certain shapes on the computer which he then built oin wood. Brent Collins
Brent Collins: Stacked Saddles
Scherk’s 2nd Minimal Surface Normal “biped” saddles Generalization to higher-order saddles (monkey saddle)
Closing the Loop straight or twisted
Sculpture Generator 1 -- User Interface Florida 1999 Sculpture Generator 1 -- User Interface Prototyping & Visualization tool for Scherk-Collins Saddle-Chains. Slider control for this one shape-family,Control of about 12 parameters. Main goal: Speed for interactive editing.
Brent Collins’ Prototyping Process Armature for the "Hyperbolic Heptagon" Mockup for the "Saddle Trefoil" Time-consuming ! (1-3 weeks)
Collins’ Fabrication Process Wood master pattern for sculpture Layered laminated main shape Example: “Vox Solis”
Profiled Slice through the Sculpture Florida 1999 Profiled Slice through the Sculpture One thick slice thru “Heptoroid” from which Brent can cut boards and assemble a rough shape. Traces represent: top and bottom, as well as cuts at 1/4, 1/2, 3/4 of one board. From these Collins will precut boards then assemble the complete shape and fine tune and polish it.
Another Joint Sculpture Heptoroid
Inspiration: Brent Collins’ “Pax Mundi”
Keeping up with Brent ... Need a more general approach ! Sculpture Generator I can only do warped Scherk towers, not able to describe a shape like Pax Mundi. Need a more general approach ! Use the SLIDE modeling environment (developed at U.C. Berkeley by J. Smith) to capture the paradigm of such a sculpture in a procedural form. Express it as a computer program Insert parameters to change salient aspects / features of the sculpture First: Need to understand what is going on
Sculptures by Naum Gabo Pathway on a sphere: Edge of surface is like seam of tennis ball; ==> 2-period Gabo curve.
2-period Gabo curve Approximation with quartic B-spline with 8 control points per period, but only 3 DOF are used.
3-period Gabo curve Same construction as for as for 2-period curve
“Pax Mundi” Revisited Can be seen as: Amplitude modulated, 4-period Gabo curve
SLIDE-UI for “Pax Mundi” Shapes Florida 1999 SLIDE-UI for “Pax Mundi” Shapes Good combination of interactive 3D graphics and parameterizable procedural constructs. Good combination of interactive 3D graphics and parameterizable procedural constructs.
Advantages of CAD of Sculptures Exploration of a larger domain Instant visualization of results Eliminate need for prototyping Making more complex structures Better optimization of chosen form More precise implementation Computer-generated output Virtual reality displays Rapid prototyping of maquettes Milling of large-scale master for casting
Fused Deposition Modeling (FDM)
Zooming into the FDM Machine
FDM Part with Support as it comes out of the machine
“Viae Globi” Family (Roads on a Sphere) 2 3 4 5 periods
2-period Gabo sculpture Looks more like a surface than a ribbon on a sphere.
“Viae Globi 2” Extra path over the pole to fill sphere surface more completely.
Via Globi 3 (Stone) Wilmin Martono
Via Globi 5 (Wood) Wilmin Martono
Via Globi 5 (Gold) Wilmin Martono
Towards More Complex Pathways Tried to maintain high degree of symmetry, but wanted more highly convoluted paths … Not as easy as I thought ! Tried to work with splines whose control vertices were placed at the vertices or edge mid-points of a Platonic or Archimedean polyhedron. Tried to find Hamiltonian paths on the edges of a Platonic solid, but had only moderate success. Used free-hand sketching on a sphere …
Conceiving “Viae Globi” Sometimes I started by sketching on a tennis ball !
A Better CAD Tool is Needed ! A way to make nice curvy paths on the surface of a sphere: ==> C-splines. A way to sweep interesting cross sections along these spherical paths: ==> SLIDE. A way to fabricate the resulting designs: ==> Our FDM machine.
Circle-Spline Subdivision Curves Carlo Séquin Jane Yen on the plane -- and on the sphere
Review: What is Subdivision? Recursive scheme to create spline curves using splitting and averaging Example: Chaikin’s Algorithm corner cutting algorithm ==> quadratic B-Spline subdivision
An Interpolating Subdivision Curve 4-point cubic interpolation in the plane: S = 9B/16 + 9C/16 – A/16 – D/16 S B M C A D
Interpolation with Circles Circle through 4 points – if we are lucky … If not: left circle ; right circle ; interpolate. D SL B S C SR A The real issue is how this interpolation should be performed !
Angle Division in the Plane Find the point that interpolates the turning angles at SL and SR tS=(tL+ tR)/2
C-Splines Interpolate constraint points. Produce nice, rounded shapes. Approximate the Minimum Variation Curve (MVC) minimizes squared magnitude of derivative of curvature fair, “natural”, “organic” shapes Geometric construction using circles: not affine invariant - curves do not transforms exactly as their control points (except for uniform scaling). Advantages: can produce circles, avoids overshoots Disadvantages: cannot use a simple linear interpolating mask / matrix difficult to analyze continuity, etc
Various Interpolation Schemes 1 step 5 steps Too “loopy” Classical Cubic Interpolation Linearly Blended Circle Scheme The new C-Spline
Spherical C-Splines use similar construction as in planar case
Seamless Transition: Plane - Sphere In the plane we find S by halving an angle and intersecting with line m. On the sphere we originally wanted to find SL and SR, and then find S by halving the angle between them. ==> Problems when BC << sphere radius. Do angle-bisection on an outer sphere offset by d/2.
Circle Splines on the Sphere Examples from Jane Yen’s Editor Program
Now We Can Play … ! But not just free-hand drawing … Need a plan ! Keep some symmetry ! Ideally high-order “spherical” symmetry. Construct polyhedral path and smooth it. Start with Platonic / Archemedean solids.
Hamiltonian Paths Strictly realizable only on octahedron! Gabo-2 path. Pseudo Hamiltonian path (multiple vertex visits) Gabo-3 path.
Other Approaches Limited success with this formal approach: either curve would not close or it was one of the known configurations Relax – just doodle with the editor … Once a promising configuration had been found, symmetrize the control points to the desired overall symmetry. fine-tune their positions to produce satisfactory coverage of the sphere surface. Leads to nice results …
Via Globi -- Virtual Design Wilmin Martono
“Maloja” -- FDM part A rather winding Swiss mountain pass road in the upper Engadin.
“Stelvio” An even more convoluted alpine pass in Italy.
“Altamont” Celebrating American multi-lane highways.
“Lombard” A very famous crooked street in San Francisco Note that I switched to a flat ribbon.
Varying the Azimuth Parameter Florida 1999 Varying the Azimuth Parameter Setting the orientation of the cross section … The shape of the sweep curve on the sphere is just ONE aspect of the sculpture ! We can also play with the cross section And with the orientation of the cross section around the sweep curve. … by Frenet frame … using torsion-minimization with two different azimuth values
“Aurora” Path ~ Via Globi 2 Ribbon now lies perpendicular to sphere surface. Reminded me of the bands in an Aurora Borrealis.
“Aurora - T” Same sweep path ~ Via Globi 2 Ribbon now lies tangential to sphere surface.
“Aurora – F” (views from 3 sides) Still the same sweep path ~ Via Globi 2 Ribbon orientation now determined by Frenet frame.
“Aurora-M” Same path on sphere, but more play with the swept cross section. This is a Moebius band. It is morphed from a concave shape at the bottom to a flat ribbon at the top of the flower.
This is a highly recommended approach in many engineering disciplines. Conclusions An example where a conceptual design-task, mathematical analysis, and tool-building go hand-in-hand. This is a highly recommended approach in many engineering disciplines.
The End of the Road… QUESTIONS ?