The Social Dominance Paradox

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The Social Dominance Paradox Jennifer Louise Cook, Hanneke E.M. den Ouden, Cecilia M. Heyes, Roshan Cools  Current Biology  Volume 24, Issue 23, Pages 2812-2816 (December 2014) DOI: 10.1016/j.cub.2014.10.014 Copyright © 2014 Elsevier Ltd Terms and Conditions

Figure 1 Task Flow Diagram In the decision task, participants were required to select between a blue and green box in order to win points. In each trial, participants first saw a cue screen for between 1 s and 4 s. Then, either the blue or the green box was highlighted with a red frame. Participants were instructed that this frame represented either the most popular choice made by a group of four participants who had completed the task previously (experiment 1) or the choice from a computer-simulated roulette wheel (experiment 2). After 0.5–2 s, a question mark appeared, indicating that the participant could make their response. Immediately after participants had responded, their selected option was framed in gray. A further 0.5–2 s interval ensued, after which participants received feedback in the form of a green or blue box in the middle of the screen. If participants were successful, the red reward bar progressed toward the silver and gold goals. The probability of reward associated with the blue and green boxes and the probability that the red frame surrounded the correct box varied according to uncorrelated pseudorandom schedules (Figure 2; Supp. Exp. Proc. 2 in Supplemental Experimental Procedures). Note that in the above figure, red, blue, and green have been replaced with white, gray stripes, and gray checks. ISI, interstimulus interval; ITI, intertrial interval. Current Biology 2014 24, 2812-2816DOI: (10.1016/j.cub.2014.10.014) Copyright © 2014 Elsevier Ltd Terms and Conditions

Figure 2 Social and Individual Bayesian Learner Models To create the social (dashed gray line) and individual (dashed black line) learner models, trial outcomes and social information were used as inputs to a Bayesian learner model algorithm. The model generated estimates (dashed lines) of the underlying probability (solid lines) that blue was rewarded (bottom) and that the social information was useful (top). The illustrated example concerns randomization Group 1 (see Supp. Exp. Proc. 2 in Supplemental Experimental Procedures for randomization details). Current Biology 2014 24, 2812-2816DOI: (10.1016/j.cub.2014.10.014) Copyright © 2014 Elsevier Ltd Terms and Conditions

Figure 3 Dominance and Learning Beta Correlations Y axes show social (experiment 1) or roulette (experiment 2) learning betas; x axes show social dominance or aggressive dominance. Whereas social dominance was significantly positively associated with social learning betas, aggressive dominance was not. Neither of the forms of dominance were predictive of roulette learning betas. See also Figure S1. Current Biology 2014 24, 2812-2816DOI: (10.1016/j.cub.2014.10.014) Copyright © 2014 Elsevier Ltd Terms and Conditions

Figure 4 Subjective Valuation Task The aim was to guess whether a hidden picture was a face, house, car, or scene. Each correct guess earned 100 credits. The task comprised two phases: a selection phase and a guessing phase. In the selection phase, participants were presented with a 15 × 15 grid, one box of which was missing to reveal part of a hidden picture. Participants then decided whether to complete the subsequent guessing phase with just one box missing or pay credits to have five additional boxes removed in the guessing phase. In the Individual information condition, the additional boxes were selected by the participants themselves, and in the Social information condition, they were selected by previous participants. Credit stores started at 0, and participants were informed that credits spent in the selection phase would be deducted from profits from the guessing phase. Each condition comprised six levels varying in the cost of additional information (0, 15, 30, 45, 60, or 75 credits). There were 5 trials per pay level and thus 30 trials per condition. In the guessing phase, the boxes selected in the selection phase were removed, and participants indicated whether the hidden picture was a face, house, car, or scene. Current Biology 2014 24, 2812-2816DOI: (10.1016/j.cub.2014.10.014) Copyright © 2014 Elsevier Ltd Terms and Conditions