IN LARGE ORGANIZATIONS

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Presentation transcript:

IN LARGE ORGANIZATIONS INNOVATION IN LARGE ORGANIZATIONS Tony AMBROZIE

Innovation Innovation is the creation of something new, out of new or existing elements. Innovation vs. Invention Need x Assets x Solution x Execution = Value Innovation Ecosystem

INNOVATION FUNDAMENTALS

Incremental and Iterative Prototype Solution Project Iteration 1 Ideation Business Need Pilot Solution Prototype feedback launch Project Iteration 2 Ideation Solution Prototype Pilot Project Iteration 3 Ideation Pilot Avoid Big Bang or all-or-nothing approaches Whether aiming high or low, approach the project in small, but fast iterations

Experiment, Fail, Learn, Adjust…Repeat Don’t be afraid to experiment Expect to fail…a lot…examine failures and learn from mistakes

Key Ingredients Leaders Culture Mindset Asset or Barrier who create, encourage and support the innovation ecosystem Culture geared to accept and absorb innovation Mindset Learners Explorers Optimists Contrarians Motivated Diverse Asset or Barrier

Almost Never Fails due to Lack of Creativity Innovation fails due to poor execution, lack of focus, discipline and organizational support

Outcomes are ‘Cool’…The Process is Hard Work Hard work, grit, courage, perseverance and optimism in the face of setbacks

Small, Significant Features Innovation Process Ideation Pilot (whiteboard) (show it) (Real life users) Business Needs Small, Significant Features Innovation Iteration Production Use-case Skeleton Best success predictors How to meet the need How the solution will work Will the users find it valuable? Prototype (map it) Solution How to materialize the idea

Innovation Process – Multiple Release Iterations Apply Lessons Learned Build Incrementally

Trough of Disillusionment Visibility Time Technology Trigger Peak of Inflated Expectations Trough of Disillusionment Slope of Enlightenment Plateau of Productivity Hype and Scope Creep Originally created by Gartner Inc. to describe technologies and product adaption

Trough of Disillusionment Hype and Scope Creep Visibility Peak of Inflated Expectations Plateau of Productivity Slope of Enlightenment Trough of Disillusionment Time Technology Trigger Originally created by Gartner Inc. to describe technologies and product adaption Perseverance, believe in the value Control organizational hype creep Fight future creep, say no! Continuously iterate Don’t over-hype

Launch Decision Point Acceptance Time Decision Point Decision Limbo Prototype Ideation Pilot Time Crash and Burn

Launch Decision Point Acceptance Time Decision Point Success Articulate benefits Maintain perseverance and focus Small iterations - less risk and easier to decide Anticipate concerns and have rebuttals Obtain leaders and stakeholders public support Decision Limbo Prototype Ideation Pilot Time Crash and Burn

Phases of Idea Acceptance Phase 1 – Doubt Phase 2 – Changing Tides Phase 3 – Bandwagon Support You have to believe in your idea and pursue it It doesn’t really matter who shares the credit, as long as the idea gets implemented

To Summarize Innovation is hard for everybody Experiment in small increments then grow Be prepared to fail but always learn from it Innovation is a mindset, a way of being It’s about focused and structured execution

THANK YOU