What would happen if animals were round?

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Presentation transcript:

What would happen if animals were round? http://www.youtube.com/watch?v=yltlJEdSAHw Where is the maths? Watch the clip - Write down where you think the maths is. How much can you find?

Pixar - Where is the maths?

Starter help - Plot the points on your axis. Complete the rectangle Write down the coordinates for the final corner. Extra Hot Starter

Plotting Line Graphs Learning Outcomes Level 6 Learning Outcomes I can complete a table of values (5b) I can plot and draw vertical and horizontal functions (5a) I can plot and draw any simple function (6a)

Substitution y = 5x when x = 6 y = x + 7 when x = 8 Calculate the value of y in each of the following: y = 5x when x = 6 y = x + 7 when x = 8 y = 3x – 5 when x = 10 y = 2x when x = 5 y = x + 10 when x = 7 y = 2x when x = -3 y = x – 6 when x = 13 y = 2x + 1 when x = 4

Now you try.. 1) When x = 5 find y = 3x + 2 y = 5x – 2 y = 4x + 7 Extension 3) When x = -2 find y = x + 7 y = x – 1 y = 3x + 4

Literacy To plot the line y = x + 2, I need some co-ordinates To get the co-ordinates, I use a table of values To find y, I substitute in values of x

Plotting Line Graphs x -2 -1 1 2 y 1 2 3 4 For the line y = x + 2 1 2 y 1 2 3 4 For the line y = x + 2 When x = -2 y = -2 + 2 y = 0 When x = -1 y = -1 + 2 y = 1 When x = 0 y = 0 + 2 y = 2

Plotting Line Graphs x -2 -1 1 2 y Co-ordinates 1 2 3 4 (-2, 0) (-1, 1) (0, 2) (1, 3) (2, 4) Now we have some co-ordinates, we can plot them to draw the line!

y y = x + 2 X X X X X X 5 4 3 2 1 -5 -4 -3 -2 -1 1 2 3 4 5 -1 -2 x -2 1 2 3 4 5 -1 -2 x -2 -1 1 2 y Co-ordinates -3 1 2 3 4 -4 (-2, 0) (-1, 1) (0, 2) (1, 3) (2, 4) -5

Plotting Line Graphs Choose your level - complete the questions. Draw all lines with a ruler! Label your axis and graph.

Review By completing the table of values and drawing your own axis choose one of the following Plot the graph for x = 5 and the graph for y = 3 (L5a) Plot the graph for y = x + 3 (L6c) Plot the graph for y = 2x -3 (L6b) Plot the graph for y = 10 - 2x (L6a) x -2 -1 1 2 y

Plenary Possible Application Often in video games, computers have to work out whether objects ‘collide’ For example, trying to hit a ball with a baseball bat Or trying to fire a shot at another player How might the computer do this? Both players can be modelled as coordinates Based on the angle of the shot, the computer will calculate the equation of the line It will then check whether the equation intersects with the second coordinate If it does, then the computer knows there was a ‘hit’

Plenary In reality, this is inaccurate, as each player occupies a range of coordinates rather than just one What designers then did was to model each player as a circle A circle has an equation which could look like this (x – 4)2 + (y + 1)2 = 30  The computer will then effectively check whether the circle equation and the line equation have any ‘common coordinates’ Both players can be modelled as coordinates Based on the angle of the shot, the computer will calculate the equation of the line It will then check whether the equation intersects with the second coordinate If it does, then the computer knows there was a ‘hit’