Abhishek Bhola Bharati Vidyapeeth University, College of Engineering

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Presentation transcript:

Abhishek Bhola Bharati Vidyapeeth University, College of Engineering PERVASIVE COMPUTING Abhishek Bhola Bharati Vidyapeeth University, College of Engineering

INTRODUCTION Control over the surrounding environment that is what pervasive computing will mean.

ORGANISATION HISTORY TECHNIQUES HUMAN-COMPUTER INTERACTIONS APPLICATIONS ONGOING RESEARCH ISSUES CONCLUSION

HISTORY First Wave: Mainframe computing era Second Wave: Personal computing era Third Wave: Pervasive computing era

PERVASIVE COMPUTING TECHNOLOGIES DEVICES CONNECTIVITY USER INTERFACE

DEVICES SENSORS PROCESSORS ACTUATORS

CONNECTIVITY Interlinking of independent electronic devices into broader network. Achieved via: 1.Wired Technology 2.Unwired Technology

USER INTERFACES Represents the point of contact between PCS and human users. Different forms of human-computer interaction are: 1. Active 2. Passive 3. Coercive

HUMAN-COMPUTER INTERACTIONS ACTIVE: Users can have control over PCT and devices in environment. PASSIVE: Pervasive computing disappears into background. COERCIVE: Pervasive computing could control, lives and environment.

ONGOING RESEARCH Project Oxygen, being pursued by MIT. Project Endeavour, University of California at Berkeley Project Aura, Carnegie Mellon University

OXYGEN Approach to invisible computing being pursued by MIT. Vision Challenges Approach

Oxygen device technologies E 21’S: Intelligent Spaces H 21’S: Mobile Devices

Oxygen network technologies N21’s Collaborative regions Automatic resource discovery Security Adaptation

Oxygen perceptual technologies Spoken Interaction Visual Interaction

Oxygen user technologies Collaboration Automation Knowledge Access

DEMONSTRATION

APPLICATIONS HEALTHCARE DOMICILIARY CARE

APPLICATIONS (contd.) ENVIRONMENTAL MONITORING INTELLIGENT TRANSPORT SYSTEM

ISSUES ENGINEERING ISSUES PRIVACY, SAFETY AND SECURITY ENVIRONMENT HEALTH

CONCLUSION “ Pervasive computing is roughly the opposite of virtual reality. Where virtual reality puts people inside a computer-generated world, pervasive computing forces the computer to live out here in the world with people”

THANK YOU!!! ANY QUERIES ?