Outline Creating Objects The String Class The Random and Math Classes

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Presentation transcript:

Outline Creating Objects The String Class The Random and Math Classes Formatting Output Enumerated Types Wrapper Classes Components and Containers Images Copyright © 2012 Pearson Education, Inc.

Creating Objects A variable holds either a primitive value or a reference to an object A class name can be used as a type to declare an object reference variable String title; No object is created with this declaration An object reference variable holds the address of an object The object itself must be created separately Copyright © 2012 Pearson Education, Inc.

Creating Objects Generally, we use the new operator to create an object Creating an object is called instantiation An object is an instance of a particular class title = new String ("Java Software Solutions"); This calls the String constructor, which is a special method that sets up the object Copyright © 2012 Pearson Education, Inc.

numChars = title.length() Invoking Methods We've seen that once an object has been instantiated, we can use the dot operator to invoke its methods numChars = title.length() A method may return a value, which can be used in an assignment or expression A method invocation can be thought of as asking an object to perform a service Copyright © 2012 Pearson Education, Inc.

References Note that a primitive variable contains the value itself, but an object variable contains the address of the object An object reference can be thought of as a pointer to the location of the object Rather than dealing with arbitrary addresses, we often depict a reference graphically "Steve Jobs" name1 num1 38 Copyright © 2012 Pearson Education, Inc.

Assignment Revisited The act of assignment takes a copy of a value and stores it in a variable For primitive types: num1 38 num2 96 Before: num2 = num1; num1 38 num2 After: Copyright © 2012 Pearson Education, Inc.

Reference Assignment For object references, assignment copies the address: name1 name2 Before: "Steve Jobs" "Steve Wozniak" name2 = name1; name1 name2 After: "Steve Jobs" Copyright © 2012 Pearson Education, Inc.

Aliases Two or more references that refer to the same object are called aliases of each other That creates an interesting situation: one object can be accessed using multiple reference variables Aliases can be useful, but should be managed carefully Changing an object through one reference changes it for all of its aliases, because there is really only one object Copyright © 2012 Pearson Education, Inc.

Garbage Collection When an object no longer has any valid references to it, it can no longer be accessed by the program The object is useless, and therefore is called garbage Java performs automatic garbage collection periodically, returning an object's memory to the system for future use In other languages, the programmer is responsible for performing garbage collection Copyright © 2012 Pearson Education, Inc.

Outline Creating Objects The String Class The Random and Math Classes Formatting Output Enumerated Types Wrapper Classes Components and Containers Images Copyright © 2012 Pearson Education, Inc.

title = "Java Software Solutions"; The String Class Because strings are so common, we don't have to use the new operator to create a String object title = "Java Software Solutions"; This is special syntax that works only for strings Each string literal (enclosed in double quotes) represents a String object Copyright © 2012 Pearson Education, Inc.

String Methods Once a String object has been created, neither its value nor its length can be changed Therefore we say that an object of the String class is immutable However, several methods of the String class return new String objects that are modified versions of the original Copyright © 2012 Pearson Education, Inc.

String Indexes It is occasionally helpful to refer to a particular character within a string This can be done by specifying the character's numeric index The indexes begin at zero in each string In the string "Hello", the character 'H' is at index 0 and the 'o' is at index 4 See StringMutation.java Copyright © 2012 Pearson Education, Inc.

//******************************************************************** // StringMutation.java Author: Lewis/Loftus // // Demonstrates the use of the String class and its methods. public class StringMutation { //----------------------------------------------------------------- // Prints a string and various mutations of it. public static void main (String[] args) String phrase = "Change is inevitable"; String mutation1, mutation2, mutation3, mutation4; System.out.println ("Original string: \"" + phrase + "\""); System.out.println ("Length of string: " + phrase.length()); mutation1 = phrase.concat (", except from vending machines."); mutation2 = mutation1.toUpperCase(); mutation3 = mutation2.replace ('E', 'X'); mutation4 = mutation3.substring (3, 30); continued Copyright © 2012 Pearson Education, Inc.

// Print each mutated string continued // Print each mutated string System.out.println ("Mutation #1: " + mutation1); System.out.println ("Mutation #2: " + mutation2); System.out.println ("Mutation #3: " + mutation3); System.out.println ("Mutation #4: " + mutation4); System.out.println ("Mutated length: " + mutation4.length()); } Copyright © 2012 Pearson Education, Inc.

Output Original string: "Change is inevitable" Length of string: 20 Mutation #1: Change is inevitable, except from vending machines. Mutation #2: CHANGE IS INEVITABLE, EXCEPT FROM VENDING MACHINES. Mutation #3: CHANGX IS INXVITABLX, XXCXPT FROM VXNDING MACHINXS. Mutation #4: NGX IS INXVITABLX, XXCXPT F Mutated length: 27 continued // Print each mutated string System.out.println ("Mutation #1: " + mutation1); System.out.println ("Mutation #2: " + mutation2); System.out.println ("Mutation #3: " + mutation3); System.out.println ("Mutation #4: " + mutation4); System.out.println ("Mutated length: " + mutation4.length()); } Copyright © 2012 Pearson Education, Inc.

Quick Check What output is produced by the following? String str = "Space, the final frontier."; System.out.println (str.length()); System.out.println (str.substring(7)); System.out.println (str.toUpperCase()); Copyright © 2012 Pearson Education, Inc.

Quick Check What output is produced by the following? String str = "Space, the final frontier."; System.out.println (str.length()); System.out.println (str.substring(7)); System.out.println (str.toUpperCase()); 26 the final frontier. SPACE, THE FINAL FRONTIER. Copyright © 2012 Pearson Education, Inc.

Outline Creating Objects The String Class The Random and Math Classes Formatting Output Enumerated Types Wrapper Classes Components and Containers Images Copyright © 2012 Pearson Education, Inc.

Wrapper Classes The java.lang package contains wrapper classes that correspond to each primitive type: Primitive Type Wrapper Class byte Byte short Short int Integer long Long float Float double Double char Character boolean Boolean

Integer age = new Integer(40); Wrapper Classes The following declaration creates an Integer object which represents the integer 40 as an object Integer age = new Integer(40); An object of a wrapper class can be used in any situation where a primitive value will not suffice For example, some objects serve as containers of other objects Primitive values could not be stored in such containers, but wrapper objects could be Copyright © 2012 Pearson Education, Inc.

num = Integer.parseInt(str); Wrapper Classes Wrapper classes also contain static methods that help manage the associated type For example, the Integer class contains a method to convert an integer stored in a String to an int value: num = Integer.parseInt(str); They often contain useful constants as well For example, the Integer class contains MIN_VALUE and MAX_VALUE which hold the smallest and largest int values Copyright © 2012 Pearson Education, Inc.

Autoboxing Autoboxing is the automatic conversion of a primitive value to a corresponding wrapper object: Integer obj; int num = 42; obj = num; The assignment creates the appropriate Integer object The reverse conversion (called unboxing) also occurs automatically as needed Copyright © 2012 Pearson Education, Inc.

Quick Check Are the following assignments valid? Explain. Double value = 15.75; Character ch = new Character('T'); char myChar = ch; Copyright © 2012 Pearson Education, Inc.

Quick Check Are the following assignments valid? Explain. Double value = 15.75; Character ch = new Character('T'); char myChar = ch; Yes. The double literal is autoboxed into a Double object. Yes, the char in the object is unboxed before the assignment. Copyright © 2012 Pearson Education, Inc.