(c) 1998-01 V/2-Com (Verhaart) Multimedia Introduction 5/4/2019 (c) 1998-01 V/2-Com (Verhaart)
(c) 1998-01 V/2-Com (Verhaart) M u l t i m e d i a The use of a computer to present text, sound, graphics, animation and video in an electronic publication that lets users navigate, interact, create and communicate. 5/4/2019 (c) 1998-01 V/2-Com (Verhaart)
(c) 1998-01 V/2-Com (Verhaart) Definitions: Computer gamers Voodoo graphics accelerator card, Pentium III, Sidewinder force feed joystick Internet surfers Real audio and MPEG players Teachers & Students CD based maps, videos and encyclopedias Home users Digital cameras, scanners and colour printers Graphics designers and artists Photo-quality printers and high resolution digital cameras. 5/4/2019 (c) 1998-01 V/2-Com (Verhaart)
(c) 1998-01 V/2-Com (Verhaart) Growth of multimedia 5/4/2019 (c) 1998-01 V/2-Com (Verhaart)
(c) 1998-01 V/2-Com (Verhaart) PC performance iCOMP-2 5/4/2019 (c) 1998-01 V/2-Com (Verhaart)
(c) 1998-01 V/2-Com (Verhaart) PC performance iCOMP-3 5/4/2019 (c) 1998-01 V/2-Com (Verhaart)
(c) 1998-01 V/2-Com (Verhaart) Present/Future role Telecommuting videoconferencing Internet Home shopping Brochures Electronic publishing Teaching & learning 5/4/2019 (c) 1998-01 V/2-Com (Verhaart)