Today you will be making your very own first game using Kodu

Slides:



Advertisements
Similar presentations
SELECT A LESSON 1. A WORLD AND CHARACTERS 2. PATHS AND ENEMIES 4. USING PAGES TO CHANGE THE RULES 5. GAME ANALYSIS AND DESIGN 6-7. CREATING YOUR OWN GAME.
Advertisements

Game City In this project you will learn the basics of visual programming to start creating your own games. The tool you will be using to do this is Microsoft.
Game City In this project you will learn the basics of visual programming to start creating your own games. The tool you will be using to do this is Microsoft.
 5 Core Elements to Game Design Courtesy of Gamestar Mechanics.
Probability 2 Compound Probability.  Now lets consider the following:  2 dice are rolled and the numbers are added together.  What are the numbers.
Lesson 2: Reading a program. Remember: from yesterday We learned about… Precise language is needed to program Actors and Classes Methods – step by step.
Adaptation - KU. Learning Outcomes By the end of this lesson you will; By the end of this lesson you will; Understand the reasons why activities are adapted.
By Mr. Putnam. In Catfall, the goal of the game is to touch the falling cats with the mouse. Every time you touch a cat, your score goes up by one point.
© Nichola Wilkin Ltd Kodu Lesson 6 1. © Nichola Wilkin Ltd Lay out the world for your game 2 You are going to make your own game today. Add.
Ideas to create your digital story usingPhotoStory 3.
Basics  Divide up into Player and Moderators Basics  Players play the game and suggest rules to the moderators.
 Write the Learning objective onto your Self Assessment Sheet LO: Learn how to use different pages and add scoring to a game in Kodu.
Team Sport: Football. 1. Fouling an opponent: Stopping an opponent illegally. Making contact with the opponent without touching the ball or being aggressive.
“Be the Best” Learning Objective: Experiment to make the sounds effects for an animation. Sound Effects Story Lesson 1 1.
More Number Patterns (Can you find the rule?). Mental Maths Learning Objectives To be able to add and subtract 9 and 10 rapidly.
Student Workbook Work through this booklet to complete tasks and even a whole game! Check for video tutorials on Passmarc – Academic Links / eLearning.
?.
  Beta version Trigonometry Part 1.
Kodu Tinkering. Today we are learning about: Kodu & Tinkering ●I can explore Kodu for myself.
Forces and Magnets – Block 3FM
The Atom – Atom Building Game
Drama At Cornwallis Academy
GAMING IN KODU – Lesson 5.
Fundamental Movement Practices 1. Using End Zone Games
Games Programming in Scratch
Game Depth and Complexity
Drama At Cornwallis Academy
What clothes do you like?
Interesting Integers!.
Kodu.
How to multiply decimals by whole numbers and by other decimals!!
Technical Proficiency 2
Population 1.
Stop Animation Task.
How to multiply decimals by whole numbers and by other decimals
Scratch – Simple Programming
00:49.
Drama At Cornwallis Academy
Adding and Subtracting Polynomials – Part 2
GAMING IN KODU – Lesson 5.
GAMING IN KODU – Lesson 3.
GAMING IN KODU – Lesson 1.
Colours.
MODULE 4: BRAINSTORMING
Plenary
Steal the pile cards game
Yr 7 Drama Lesson 2 Routines & Gags
Strategy Guide Strategy guide what is it trying to say Coaches role
I know that what I say and do can affect my friends
Game review By ?.
1.2 Adding Integers with Different Signs
Running With The Ball Technique Practice
Lesson Objectives Build your very own game from scratch using the skills you have learnt so far.
I am self aware enough to be able to set goals for improvement
I am self aware enough to be able to set goals for improvement
Slideshow 14 Mr Richard Sasaki
Number a sheet of notebook paper from 1 to 15.
Lesson Objectives Understand the fundamentals of creating computer games. Introduce the ‘When and Do’ programming rules Experiment with Kodu’s capabilities.
Straight Line Graphs Lesson Objectives:
Introduction to coding through Kodu
I am self aware enough to be able to set goals for improvement
Stellar Evolution and the Fate of the Universe
Click on “Slide Show” and “From Beginning
Keeping Children Engaged in the Primary ESL Classroom
Hope-Clauses Mrs. Alba ESL 4.
Move around room when music is playing
Scratch – Game Testing My Game Creation.
PROBABILITY.
The Punctuation Game!.
REVIEW UNIT - 1 YEAR 5.
Presentation transcript:

Today you will be making your very own first game using Kodu Lesson 2 - Kodu Today you will be making your very own first game using Kodu

Reminder Movement Scoring Win/Lose The first game we are going to make is the apple collecting game. Remember the rules are as follows - When your Kodu hits an apple it picks it up and you score 10 points. What are the 3 elements we need to program? Movement Scoring Win/Lose

Movement Using the WHEN and DO rules we learnt about last lesson can you think of the different ways of programming movement WHEN DO

Scoring Lets do the same with the scoring. Remember its 10 points per apple collected. WHEN DO

Win/Lose Its pretty impossible to lose at this game because there aren't any opponents or enemies but how could you program the Kodu to win? WHEN DO

Lets make the simple apple game The following video will guide you through the steps required. I will stop the video at different points. You need to make sure you listen carefully because if you get left behind its difficult to catch up. Firstly open Kodu then the video will start. http://www.youtube.com/watch?v=8-FjskAHgN0&feature=player_embedded

Evaluation Hopefully that video has given you a good idea about how Kodu works and you have now created your very first game, CONGRATULATIONS!! Did you find it easy to use? Any surprises? E.g. The amount of steps required just to make a simple game. In reality to make a game like Call of Duty, it would take a team of hundreds/thousands of people months/years to make.

Extension E.g 10 points for Red apples 5 points for Yellow apples Using the skills you have learnt extend the game. This time you could add different colour apples which could be worth different points values. You could even have negative scoring if you pick up certain colours. E.g 10 points for Red apples 5 points for Yellow apples -5 points for black apples Experiment with the landscape and use your imagination.