Post-processing effects

Slides:



Advertisements
Similar presentations
Contens What is video card? History Main Components Advantages of Video Cards.
Advertisements

Exploration of advanced lighting and shading techniques
POST-PROCESSING SET09115 Intro Graphics Programming.
 Welke overwegingen komen daar bij kijken?  Multiplatform?  Install base -> potential user base.
Graphics Pipeline.
Focus and Filter Effects. Focus refers to the relative clarity or blur and grain of a photo. Clarity refers to how sharp and clear the image is. A clear.
Numbers
Chapter 6 Color Image Processing Chapter 6 Color Image Processing.
Perceptual versus Cultural. Architecture for visual thinking.
Deep Screen Space Oliver Nalbach, Tobias Ritschel, Hans-Peter Seidel.
Product Design Sketching Chromatic Theories. Color Spectrum The range of colors seen by human eye is the “visible color spectrum”
Grafis 3D. What is 3D?  3D Image x, y, z Tell a story, more information  2D Image x, y Communicate something simple (ie. cheat)
Simulating the Physics of Pool using RenerMan ● Shaders and Texture Mapping ● Spherical Texture Maps ● Rotating the Balls ● Lighting ● Physics Equations.
Project Raytracing. Content Goals Idea of Raytracing Ray Casting – Therory – Practice Raytracing – Theory – Light model – Practice Output images Conclusion.
Real-Time rendering Chapter 4.Visual Appearance 4.4. Aliasing and antialiasing 4.5. Transparency,alpha,and compositing 4.6. Fog 4.7. Gamma correction
Eriq Muhammad Adams J. Informatics Engineering University of Brawijaya.
Medical Imaging. What is an image? ● An image is a function – from a spatial or temporal domain – into a two, three, or four dimensional space – such.
Efficient Methods for Ambient Lighting Tamás Umenhoffer Balázs Tóth László Szirmay-Kalos.
Bounding Volume Hierarchy. The space within the scene is divided into a grid. When a ray travels through a scene, it only passes a few boxes within the.
Images for reflection. Que
Ambient Occlusion Patrick Cozzi University of Pennsylvania CIS Fall 2013.
Salvation’s photo Elements. Line I feel that this picture represents lines because throughout the tower lines are going up and down the tower. Lines are.
LANTERNS Compositing Project Isabel Vestling. Moodboard.
Image from
10-1 人生与责任 淮安工业园区实验学校 连芳芳 “ 自我介绍 ” “ 自我介绍 ” 儿童时期的我.
1 Geometry for Game. Geometry Geometry –Position / vertex normals / vertex colors / texture coordinates Topology Topology –Primitive »Lines / triangles.
Scavenger hunt.
Shaders, part 2 alexandri zavodny.
Bracketing In photography, bracketing is the general technique of taking several shots of the same subject using different camera settings.
Contens What is video card? History Main Components
Jun Shimamura, Naokazu Yokoya, Haruo Takemura and Kazumasa Yamazawa
Copyright © 1928 André Kertész
Week 11 - Wednesday CS361.
Introducing Blender.
Distributed Ray Tracing
PHOTO – Day 2 depth of field.

The Graphics Rendering Pipeline
Introducing Blender.
Graphics and Animation
Yahoo Mail Customer Support Number
Most Effective Techniques to Park your Manual Transmission Car
How do Power Car Windows Ensure Occupants Safety
Introducing Blender.
مراقبت خانواده محور در NICU
the building blocks of photography
دانشگاه شهیدرجایی تهران
تعهدات مشتری در کنوانسیون بیع بین المللی
THANK YOU!.
UMBC Graphics for Games
Visual Literacy: An Introduction to Terminology
بسمه تعالی کارگاه ارزشیابی پیشرفت تحصیلی
Distributed Ray Tracing
Distributed Ray Tracing
The Big 6 Research Model Step 3: Location and Access
More modeling terms resolution –distinguish separate entities on the display vsync – syncs GPU frame-rate output with monitor refresh rate tessellation.
Thank you.
Thank you.
Color Image Processing
Patrick Cozzi University of Pennsylvania CIS Fall 2012
Terms Used When Describing Photographs
Visual Literacy Project
Adding Surface Detail 고려대학교 컴퓨터 그래픽스 연구실.
Adding Surface Detail 고려대학교 컴퓨터 그래픽스 연구실.
Graphics and Animation
Introduction to Ray Tracing
Distributed Ray Tracing
Distributed Ray Tracing
VIDEO CARDS.
Presentation transcript:

Post-processing effects

What is POST-PROCESSING?

What is POST-PROCESSING?

Using post-processing

BIG IMAGE

BIG IMAGE

Anti-aliasing

Anti-aliasing

Temporal Anti-aliasing

Ambient Occlusion

Screen Space Reflection

Screen Space Reflection

Fog

Depth of Field

Blur and Motion Blur

Eye Adaptation

Eye Adaptation

Eye Adaptation

Bloom

Color Grading

User LUT (look-up texture)

Chromatic Aberration

Grain

Vignette

Dithering

Debug Views

Monitors

Post processing in … ARCHEOLOGY

CUSTOMER EFFECTS

Customer effects

Materials that I used:

THANK YOU FOR ATTENTION!