Rockituders Usability testing plan for Rockitude

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Presentation transcript:

Rockituders Usability testing plan for Rockitude School of Business and Information Management Oulu University of Applied Sciences

Team members List of team members Matti Annala k9anju00@students.oamk.fi Adone Muchoki k0kaad00@students.oamk.fi Henok Tilaye k8tihe00@students.oamk.fi Sami Siuvatti k9sisa00@students.oamk.fi

Case description We are testing the rockitude game for Tuonela productions the following way: How intuitive the game is for a new player How does s/he like the graphics or the visual output

Focus Our main focus is intuitiveness and playability, how easy is it for a new user with no instructions or help whatsoever to play the game After testing we also test for their first impressions and during game-play we also try to map any bugs they encounter

Test persons Describe how many test person you want to have, age distribution, sex, general background 6 people(3 males, 3 females) Ages of 14 to 40 People from all walks of life

Test protocol We ask them to play the game without giving them any instructions to see how intuitive the game is After, we ask them how they liked the visuals and game-play

Test protocol 2 The point of the game is to earn points by shaking the device as the song plays and earn points by moving it in the direction the display is showing. We intend to hand the game to the user and ask them to play without explaining anything to them and after we will write down their comments and their behaviour

Team members’ roles Describe what the team members will do during the test session Observing and documentation Matti Adon Introduction Henok

Time and location Where will you do the testing? School premises When will you do the testing? Week 47