class status report game design & tech fall /19/03

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Presentation transcript:

class status report game design & tech fall 2003 11/19/03 snowglobeProject class status report game design & tech fall 2003 11/19/03 marcEaddy mohamedNasser santiagoOrdonez erikPeterson

overview 3d Breakout-like game uses c# and managed directX well-defined vision problems supporting player intention

stuff we’ve completed 3d game engine (avg. 30 fps) geometry (bricks, arena, paddles) ball collision detection paddle/camera movement effects (sounds, ball trail, brick colors, skybox) gameplay (defending the moat)

Structure Paddle Ball

design priorities player intention gameplay effects

problems need better support for player intention hard to control hitting a ball in 3d player can defend the moat but its hard to attack the structure

lessons learned 3d math and api complexity can be daunting at first meet once a week (uris) refocus every week use cvs! c# and directX ROCK!

what’s next focus on supporting player intention: attacking the structure different paddle shapes paddle “hydraulics” paddle cannon (catch and shoot) laser guide more effects (ball shadow, swirling snow, powerups, etc.)

Questions?