CPU Scheduling: Basic Concepts

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Presentation transcript:

CPU Scheduling: Basic Concepts Maximum CPU utilization obtained with multiprogramming - several processes are kept in memory, while one is waiting for I/O, the OS gives the CPU to another process OS does CPU scheduling CPU scheduling depends on the observation that processes cycle between CPU execution and I/O wait. The original slides were copyright Silberschatz, Galvin and Gagne, 2005

Alternating Sequence of CPU And I/O Bursts CPU–I/O Burst Cycle – Process execution consists of a cycle of CPU execution and I/O wait

Histogram of CPU-burst Times Typical CPU-burst duration CPU bursts are short lived

CPU Scheduler Selects from among the processes in memory that are ready to execute, and allocates the CPU to one of them CPU scheduling decisions may take place when a process: 1. Switches from running to waiting state (e.g. I/O request) 2. Switches from running to ready state (e.g. Interrupt) 3. Switches from waiting to ready (e.g. I/O completion) 4. Terminates Scheduling under 1 and 4 is non-preemptive (cooperative) All other scheduling is preemptive - have to deal with possibility that operations (system calls) may be incomplete

Dispatcher Dispatcher module gives control of the CPU to the process selected by the short-term scheduler; this involves: switching context switching to user mode jumping to the proper location in the user program to restart that program Dispatch latency – time it takes for the dispatcher to stop one process and start another running Should be as low as possible

Scheduling Criteria CPU utilization (max) – keep the CPU as busy as possible Throughput (max) – # of processes that complete their execution per time unit Turnaround time (min) – amount of time to execute a particular process Waiting time (min) – amount of time a process has been waiting in the ready queue Response time (min) – amount of time it takes from when a request was submitted until the first response is produced, not output (for time-sharing environment) In typical OS, we optimize each to various degrees depending on what we are optimizing the OS

Optimization criteria Max CPU utilization Max throughput Min turnaround time Min waiting time Min response time Analysis using Gantt chart (illustrates when processes complete)

First-Come, First-Served (FCFS) Scheduling Process Burst Time P1 24 P2 3 P3 3 Suppose that the processes arrive in the order: P1 , P2 , P3 The Gantt Chart for the schedule is: Waiting time for P1 = 0; P2 = 24; P3 = 27 Average waiting time: (0 + 24 + 27)/3 = 17 P1 P2 P3 24 27 30

FCFS Scheduling (Cont.) Suppose that the processes arrive in the order P2 , P3 , P1 The Gantt chart for the schedule is: Waiting time for P1 = 6; P2 = 0; P3 = 3 Average waiting time: (6 + 0 + 3)/3 = 3 Much better than previous case Convoy effect short process behind long process P1 P3 P2 6 3 30

Shortest-Job-First (SJR) Scheduling Associate with each process the length of its next CPU burst. Use these lengths to schedule the process with the shortest time Two schemes: nonpreemptive – once CPU given to the process, it cannot be preempted until completes its CPU burst preemptive – if a new process arrives with CPU burst length less than remaining time of current executing process, preempt. This scheme is know as the Shortest-Remaining-Time-First (SRTF) SJF is optimal – gives minimum average waiting time for a given set of processes