TJHSST Hallway Simulation Paul Woods Pd 5 2008-2009.

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Presentation transcript:

TJHSST Hallway Simulation Paul Woods Pd 5 2008-2009

PURPOSE Increase understanding of TJHSST hallways TJHSST—both building and demographics--have changed since past research If you cannot understand the hallways, how can you understand the school?

BACKGROUND Continuum Crowds by Adrian Trueille, Seth Cooper, Zoran Popovic Finding Multi-Constrained Feasible Paths By Using Depth- First Search by Zhenjiang L and J.J. Garcia-Luna-Aceves. Interactice Graphics Using OpenGL and the Graphix Windowing Toolkit by Washington and Lee Universitys Rance D. Necaise. Performance OpenGL: Platform Independence Techniques by Tom True, Brad Grantham, Bob Kuehne, and Dave Shreiner. A New Approach to Cooperative Pathfinding by Renee Jansen and Nathan Sturtevant.

PAST RESEARCH Traffic Dynamics in Scholastic Environments by Olesya Katkova. Hallway Traffic Simulator by Peter Riggins.

PAST RESEARCH Traffic Dynamics in Scholastic Environments by Olesya Katkova. Hallway Traffic Simulator by Peter Riggins.

PATHFINDING

PATHFINDING Returns as soon as it finds a workable path Randomizes which paths it selects first to eliminate bias Requires that students find a path before break (10 minutes) is over and they are late for class.

RESULTS

RESULTS

Top 5 Most Crowded 2 (The 2nd floor intersection of hallways near the backside of the school. This is the location of a 4-way intersection (hallways in three direction and stairs leading to the 1st floor). 14 (The 1st floor intersection near the front of the school.) 22 (The Junior Lounge, which intersects 3 hallways, an exit, and a pathway leading to trailers). 23 (The 1st floor hallway in which many physics classes are taken) 16 (The hallway leading to the Millennium Courtyard).

Top 5 Least Crowded 1. 29 (The hallway leading to one of the entrances to the boys locker room and the back door entrance to the main gym). 2. 25 (The pathway to the section of trailers located between Dr. Acios room and the Junior lounge). 3. 17 (The hallway leading to and fro the cafeteria). 4. 13 (The hallway leading to the band and chorus rooms). 5. 19 (The hallway leading to the Systems Lab).

ANALYSIS All students got to their desired destination on time The traffic results were realistic when compared to personal experiences

ANALYSIS Bathrooms and Exits Class Sizes Students only required to find a path, not the most likely path

THE FUTURE Collect real-life data for comparison Fix the student scheduling algorithm to remove bathrooms and exits as classrooms. Give each room a class-size attribute to improve the accuracy of the results. Adjust the path finding algorithm to make students take more accurate paths and take past crowding experiences into account.