컴퓨터 그래픽스를 위한 기하학적 기초 (Line Geometry for Computer Graphics) 서울대학교 컴퓨터공학부 김명수
View Volume
3D Culling and Clipping
Viewing Transformation
Do you remember?
Line Equation in 2D
Line in Plane
Line in Homogeneous Coords
Line from Two Points in Plane
Using Homogeneous Coord
Example
Intersecting Two Lines
Example
Plane in Space
Plane by Three Points
Plane by Three Points
Wedge Product
Point by Three Planes
Perspective Projection in 2D
Its Matrix Form
Parallel Projection in 2D
Its Matrix Form
Projection in 3D
Projection in 3D
Projection in 3D
Projection in 3D
Perspective Projection in 3D
Parallel Projection in 3D
Transformation to X-axis
Its Geometric Meaning
Transformation to XY-Plane
Conclusions (Line Geometry in Computer Graphics) Duality Between Points and Lines in 2D Duality Between Points and Planes in 3D Intersecting Two Lines (or Three Planes) using Cross Products (or Wedge Products) Simple Viewing Transformation Matrix Perspective and Parallel Projection in the Same Way