Human Computer Interaction Lecture 3 The Human

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Human Computer Interaction Lecture 3 The Human

Long-Term Memory (LTM) Repository for all our knowledge slow access slow decay, if any huge or unlimited capacity (debatable) Two types episodic – serial memory of events semantic – structured memory of facts, concepts, skills semantic LTM derived from episodic LTM

Long-term memory (cont.) Semantic memory structure provides access to information represents relationships between bits of information supports inference(drawing a conclusion) Model: semantic network inheritance – child nodes inherit properties of parent nodes Semantic Network supports inference through inheritance

LTM - semantic network

Models of LTM - Frames Information organized in data structures Slots in structure instantiated with values for instance of data Type–subtype relationships DOG Fixed legs: 4 Default diet: carnivorous sound: bark Variable size: colour COLLIE Fixed kind of: DOG type: sheepdog Default size: 65 cm Variable colour

Script for a visit to the vet Models of LTM - Scripts Model of conventional information required to interpret situation. Script has elements that can be instantiated with values for context Script for a visit to the vet Entry conditions: dog ill vet open owner has money Result: dog better owner poorer vet richer Props: examination table medicine instruments Roles: vet examines diagnoses treats owner brings dog in pays takes dog out Scenes: arriving at reception waiting in room examination paying Tracks: dog needs medicine dog needs operation

Models of LTM - Production rules Representation of procedural knowledge. Condition/action rules if condition is matched then use rule to determine action. IF dog is wagging tail THEN pat dog IF dog is growling THEN run away

LTM - Forgetting Decay: Interference: information is lost gradually but very slowly Interference: New memory interferes with recall of a old memory (retroactive interference) Old memory interferes with recall of newer memories (proactive interference) … affected by emotion

LTM - retrieval Recall: Recognition: information reproduced from memory can be assisted by cues, e.g. Categories Recognition: information gives knowledge that it has been seen before less complex than recall - information is cue

Reasoning: Deduction, Induction, Abduction Thinking Reasoning: Deduction, Induction, Abduction

Deductive Reasoning Deduction: derive logically necessary conclusion from given premises. e.g. If it is Friday then she will go to work It is Friday Therefore she will go to work. Logical conclusion not necessarily true: e.g. If it is raining then the ground is dry It is raining Therefore the ground is dry

Inductive Reasoning Induction: Unreliable: … but useful! generalize from cases seen to cases unseen e.g. all elephants we have seen have trunks therefore all elephants have trunks. Unreliable: can only prove false not true … but useful!

Abductive reasoning reasoning from event to cause Unreliable: e.g. Asim drives fast when he is angry. If I see Asim driving fast, assume he is angry. Unreliable: can lead to false explanations

Errors and mental models Types of error slips right intention, but failed to do it right causes: poor physical skill, inattention etc. mistakes wrong intention cause: incorrect understanding humans create mental models to explain behaviour. if wrong (different from actual system) errors can occur

Individual differences Long term – gender, physical and intellectual abilities Short term – effect of stress or fatigue Changing – age These differences should be taken into account into our designs. At extremes a decision may exclude a section of the user population. E.g. Visually impaired