Movement of the Joints
Range of Motion: the distance and direction a joint can move to its full potential Determines the positions the body can assume Plays an important role in athletic activity
Greatest Range of Motion is the Shoulder The greater the Range of Motion, the more the joint relies on attached muscles for stability Greatest Range of Motion is the Shoulder Hip is the next most Gymnast and Dancers train their hips to equal the ROM of the shoulder
Stability of the joint determined by 3 factors Shape of the bones at the joint Ligament that join the bones Muscle tone
Shape of Bones Ligaments If well matched, the joint is very stable Ex. The hip Ligaments The more ligaments that hold the joint, increases stability BUT joints that rely on the ligaments tend to be weak Ex. Ankle
Muscle Tone Most joints rely on this, this is the most stabilizing factor for the joint Ex. Shoulder and knee Muscle tone keeps the tendons that attach to the muscles tight/stretched (taut)
Types of Movement There are 18 different motions that joints can make
Flexion & Extension Flexion – decreases the angle between two bones Extension – increases the angle between two bones Hyperextenstion – increases the angle beyond the normal range of motion
Abduction & Adduction Abduction – Limbs only, move away from the midline Adduction – Limbs only, Toward midline
Rotation – bone turns on its axis to or form midline Ex. Head
Circumduction– limb moves in a circular path around an axis Proximal limb remains stationary Distal moves in a circle Combination of abduction, adduction, extension & Flexion Basically – one bone stays the other moves
Supination & Pronation Supination – turning the palm up Actually is the rotation of the ulna and radius Pronation – turning the palm down
Plantar & Dorsiflexion Plantarflexion – extend foot, toes point down Dorsiflexion – Flex foot, bring toes up
Inversion & Eversion Inversion – turn foot inward (medially) Eversion – turn foot out (laterally)
Protraction & Retraction Protraction – moving body forward on transverse plane Ex. Shoulder and mandible Retraction – moving body back on transverse plane
Elevation & Depression Elevation – move body up on frontal plane Ex. Shoulders Depression – move body down on frontal plane
Opposition – Move thumb to finger